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authoremersion <contact@emersion.fr>2018-05-07 16:56:25 +0100
committeremersion <contact@emersion.fr>2018-05-10 23:03:51 +0100
commit90614f3a6399b0f86b4dea2256ea42703c13edd4 (patch)
tree514d1a3661fac6897e57a547e4a397cf640bed27 /sway
parentc0f5d740a5b1ca4db6d1ef2a38dc8a29b63a3a0c (diff)
downloadsway-90614f3a6399b0f86b4dea2256ea42703c13edd4.tar.xz
Accumulate surface damage even if whole=true
Diffstat (limited to 'sway')
-rw-r--r--sway/desktop/output.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 907ad6c9..d1c6dbf9 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -748,28 +748,28 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
scale_box(&box, output->wlr_output->scale);
+ int center_x = box.x + box.width/2;
+ int center_y = box.y + box.height/2;
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ pixman_region32_copy(&damage, &surface->current->surface_damage);
+ wlr_region_scale(&damage, &damage, output->wlr_output->scale);
+ if (ceil(output->wlr_output->scale) > surface->current->scale) {
+ // When scaling up a surface, it'll become blurry so we need to
+ // expand the damage region
+ wlr_region_expand(&damage, &damage,
+ ceil(output->wlr_output->scale) - surface->current->scale);
+ }
+ pixman_region32_translate(&damage, box.x, box.y);
+ wlr_region_rotated_bounds(&damage, &damage, rotation,
+ center_x, center_y);
+ wlr_output_damage_add(output->damage, &damage);
+ pixman_region32_fini(&damage);
+
if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box);
wlr_output_damage_add_box(output->damage, &box);
- } else {
- int center_x = box.x + box.width/2;
- int center_y = box.y + box.height/2;
-
- pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_copy(&damage, &surface->current->surface_damage);
- wlr_region_scale(&damage, &damage, output->wlr_output->scale);
- if (ceil(output->wlr_output->scale) > surface->current->scale) {
- // When scaling up a surface, it'll become blurry so we need to
- // expand the damage region
- wlr_region_expand(&damage, &damage,
- ceil(output->wlr_output->scale) - surface->current->scale);
- }
- pixman_region32_translate(&damage, box.x, box.y);
- wlr_region_rotated_bounds(&damage, &damage, rotation,
- center_x, center_y);
- wlr_output_damage_add(output->damage, &damage);
- pixman_region32_fini(&damage);
}
}