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authorAlexander Orzechowski <alex@ozal.ski>2023-03-03 21:13:56 -0500
committerKirill Primak <vyivel@eclair.cafe>2024-01-18 18:36:54 +0300
commit869baff25221e1a1881e9559453faa43f90da33e (patch)
tree732c0c4cb4ea0efcaf407fd7e3766c767d057f45 /sway
parentbac3ab552683516ee5a09632468cd8de529d311f (diff)
renderer: Remove in favor of scene_graph
Diffstat (limited to 'sway')
-rw-r--r--sway/desktop/render.c1081
-rw-r--r--sway/meson.build1
2 files changed, 0 insertions, 1082 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
deleted file mode 100644
index 23ced7a1..00000000
--- a/sway/desktop/render.c
+++ /dev/null
@@ -1,1081 +0,0 @@
-#define _POSIX_C_SOURCE 200809L
-#include <assert.h>
-#include <stdlib.h>
-#include <strings.h>
-#include <time.h>
-#include <wayland-server-core.h>
-#include <wlr/config.h>
-#include <wlr/render/wlr_renderer.h>
-#include <wlr/types/wlr_buffer.h>
-#include <wlr/types/wlr_damage_ring.h>
-#include <wlr/types/wlr_matrix.h>
-#include <wlr/types/wlr_output_layout.h>
-#include <wlr/types/wlr_output.h>
-#include <wlr/types/wlr_compositor.h>
-#include <wlr/util/region.h>
-#include <wlr/util/transform.h>
-#include "log.h"
-#include "config.h"
-#include "sway/config.h"
-#include "sway/input/input-manager.h"
-#include "sway/input/seat.h"
-#include "sway/layers.h"
-#include "sway/output.h"
-#include "sway/server.h"
-#include "sway/tree/arrange.h"
-#include "sway/tree/container.h"
-#include "sway/tree/root.h"
-#include "sway/tree/view.h"
-#include "sway/tree/workspace.h"
-
-struct render_data {
- struct render_context *ctx;
- const pixman_region32_t *damage;
- float alpha;
- struct wlr_box *clip_box;
-};
-
-static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) {
- int ow, oh;
- wlr_output_transformed_resolution(output, &ow, &oh);
- enum wl_output_transform transform =
- wlr_output_transform_invert(output->transform);
- wlr_region_transform(damage, damage, transform, ow, oh);
-}
-
-static void transform_output_box(struct wlr_box *box, struct wlr_output *output) {
- int ow, oh;
- wlr_output_transformed_resolution(output, &ow, &oh);
- enum wl_output_transform transform =
- wlr_output_transform_invert(output->transform);
- wlr_box_transform(box, box, transform, ow, oh);
-}
-
-
-/**
- * Apply scale to a width or height.
- *
- * One does not simply multiply the width by the scale. We allow fractional
- * scaling, which means the resulting scaled width might be a decimal.
- * So we round it.
- *
- * But even this can produce undesirable results depending on the X or Y offset
- * of the box. For example, with a scale of 1.5, a box with width=1 should not
- * scale to 2px if its X coordinate is 1, because the X coordinate would have
- * scaled to 2px.
- */
-static int scale_length(int length, int offset, float scale) {
- return roundf((offset + length) * scale) - roundf(offset * scale);
-}
-
-static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) {
- switch (output->scale_filter) {
- case SCALE_FILTER_LINEAR:
- return WLR_SCALE_FILTER_BILINEAR;
- case SCALE_FILTER_NEAREST:
- return WLR_SCALE_FILTER_NEAREST;
- default:
- abort(); // unreachable
- }
-}
-
-static void render_texture(struct render_context *ctx, struct wlr_texture *texture,
- const struct wlr_fbox *_src_box, const struct wlr_box *dst_box,
- const struct wlr_box *clip_box, enum wl_output_transform transform, float alpha) {
- struct sway_output *output = ctx->output;
-
- struct wlr_box proj_box = *dst_box;
-
- struct wlr_fbox src_box = {0};
- if (_src_box) {
- src_box = *_src_box;
- }
-
- pixman_region32_t damage;
- pixman_region32_init_rect(&damage, proj_box.x, proj_box.y,
- proj_box.width, proj_box.height);
- pixman_region32_intersect(&damage, &damage, ctx->output_damage);
-
- if (clip_box) {
- pixman_region32_intersect_rect(&damage, &damage,
- clip_box->x, clip_box->y, clip_box->width, clip_box->height);
- }
-
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
- goto damage_finish;
- }
-
- transform_output_box(&proj_box, output->wlr_output);
- transform_output_damage(&damage, output->wlr_output);
- transform = wlr_output_transform_compose(transform, output->wlr_output->transform);
-
- wlr_render_pass_add_texture(ctx->pass, &(struct wlr_render_texture_options) {
- .texture = texture,
- .src_box = src_box,
- .dst_box = proj_box,
- .transform = transform,
- .alpha = &alpha,
- .clip = &damage,
- .filter_mode = get_scale_filter(output),
- });
-
-damage_finish:
- pixman_region32_fini(&damage);
-}
-
-static void render_surface_iterator(struct sway_output *output,
- struct sway_view *view, struct wlr_surface *surface,
- struct wlr_box *_box, void *_data) {
- struct render_data *data = _data;
- struct wlr_output *wlr_output = output->wlr_output;
- float alpha = data->alpha;
-
- struct wlr_texture *texture = wlr_surface_get_texture(surface);
- if (!texture) {
- return;
- }
-
- struct wlr_fbox src_box;
- wlr_surface_get_buffer_source_box(surface, &src_box);
-
- struct wlr_box dst_box = *_box;
- struct wlr_box clip_box = *_box;
- if (data->clip_box != NULL) {
- clip_box.width = fmin(dst_box.width, data->clip_box->width);
- clip_box.height = fmin(dst_box.height, data->clip_box->height);
- }
- scale_box(&dst_box, wlr_output->scale);
- scale_box(&clip_box, wlr_output->scale);
-
- render_texture(data->ctx, texture,
- &src_box, &dst_box, &clip_box, surface->current.transform, alpha);
-
- wlr_presentation_surface_textured_on_output(surface,
- wlr_output);
-}
-
-static void render_layer_toplevel(struct render_context *ctx, struct wl_list *layer_surfaces) {
- struct render_data data = {
- .alpha = 1.0f,
- .ctx = ctx,
- };
- output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces,
- render_surface_iterator, &data);
-}
-
-static void render_layer_popups(struct render_context *ctx, struct wl_list *layer_surfaces) {
- struct render_data data = {
- .alpha = 1.0f,
- .ctx = ctx,
- };
- output_layer_for_each_popup_surface(ctx->output, layer_surfaces,
- render_surface_iterator, &data);
-}
-
-#if HAVE_XWAYLAND
-static void render_unmanaged(struct render_context *ctx, struct wl_list *unmanaged) {
- struct render_data data = {
- .alpha = 1.0f,
- .ctx = ctx,
- };
- output_unmanaged_for_each_surface(ctx->output, unmanaged,
- render_surface_iterator, &data);
-}
-#endif
-
-// _box.x and .y are expected to be layout-local
-// _box.width and .height are expected to be output-buffer-local
-void render_rect(struct render_context *ctx, const struct wlr_box *_box,
- float color[static 4]) {
- struct wlr_output *wlr_output = ctx->output->wlr_output;
-
- struct wlr_box box = *_box;
- box.x -= ctx->output->lx * wlr_output->scale;
- box.y -= ctx->output->ly * wlr_output->scale;
-
- pixman_region32_t damage;
- pixman_region32_init_rect(&damage, box.x, box.y,
- box.width, box.height);
- pixman_region32_intersect(&damage, &damage, ctx->output_damage);
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
- goto damage_finish;
- }
-
- transform_output_damage(&damage, wlr_output);
- transform_output_box(&box, wlr_output);
-
- wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
- .box = box,
- .color = {
- .r = color[0],
- .g = color[1],
- .b = color[2],
- .a = color[3],
- },
- .clip = &damage,
- });
-
-damage_finish:
- pixman_region32_fini(&damage);
-}
-
-void premultiply_alpha(float color[4], float opacity) {
- color[3] *= opacity;
- color[0] *= color[3];
- color[1] *= color[3];
- color[2] *= color[3];
-}
-
-static void render_view_toplevels(struct render_context *ctx,
- struct sway_view *view, float alpha) {
- struct render_data data = {
- .alpha = alpha,
- .ctx = ctx,
- };
- struct wlr_box clip_box;
- if (!container_is_current_floating(view->container)) {
- // As we pass the geometry offsets to the surface iterator, we will
- // need to account for the offsets in the clip dimensions.
- clip_box.width = view->container->current.content_width + view->geometry.x;
- clip_box.height = view->container->current.content_height + view->geometry.y;
- data.clip_box = &clip_box;
- }
- // Render all toplevels without descending into popups
- double ox = view->container->surface_x -
- ctx->output->lx - view->geometry.x;
- double oy = view->container->surface_y -
- ctx->output->ly - view->geometry.y;
- output_surface_for_each_surface(ctx->output, view->surface, ox, oy,
- render_surface_iterator, &data);
-}
-
-static void render_view_popups(struct render_context *ctx, struct sway_view *view,
- float alpha) {
- struct render_data data = {
- .alpha = alpha,
- .ctx = ctx,
- };
- output_view_for_each_popup_surface(ctx->output, view,
- render_surface_iterator, &data);
-}
-
-static void render_saved_view(struct render_context *ctx, struct sway_view *view,
- float alpha) {
- struct sway_output *output = ctx->output;
- struct wlr_output *wlr_output = output->wlr_output;
-
- if (wl_list_empty(&view->saved_buffers)) {
- return;
- }
-
- bool floating = container_is_current_floating(view->container);
-
- struct sway_saved_buffer *saved_buf;
- wl_list_for_each(saved_buf, &view->saved_buffers, link) {
- if (!saved_buf->buffer->texture) {
- continue;
- }
-
- struct wlr_box proj_box = {
- .x = saved_buf->x - view->saved_geometry.x - output->lx,
- .y = saved_buf->y - view->saved_geometry.y - output->ly,
- .width = saved_buf->width,
- .height = saved_buf->height,
- };
-
- struct wlr_box output_box = {
- .width = output->width,
- .height = output->height,
- };
-
- struct wlr_box intersection;
- bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box);
- if (!intersects) {
- continue;
- }
-
- struct wlr_box dst_box = proj_box;
- struct wlr_box clip_box = proj_box;
- if (!floating) {
- clip_box.width = fmin(dst_box.width,
- view->container->current.content_width -
- (saved_buf->x - view->container->current.content_x) + view->saved_geometry.x);
- clip_box.height = fmin(dst_box.height,
- view->container->current.content_height -
- (saved_buf->y - view->container->current.content_y) + view->saved_geometry.y);
- }
- scale_box(&dst_box, wlr_output->scale);
- scale_box(&clip_box, wlr_output->scale);
-
- render_texture(ctx, saved_buf->buffer->texture,
- &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, alpha);
- }
-
- // FIXME: we should set the surface that this saved buffer originates from
- // as sampled here.
- // https://github.com/swaywm/sway/pull/4465#discussion_r321082059
-}
-
-/**
- * Render a view's surface and left/bottom/right borders.
- */
-static void render_view(struct render_context *ctx,
- struct sway_container *con, struct border_colors *colors) {
- struct sway_view *view = con->view;
- if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(ctx, view, view->container->alpha);
- } else if (view->surface) {
- render_view_toplevels(ctx, view, view->container->alpha);
- }
-
- if (con->current.border == B_NONE || con->current.border == B_CSD) {
- return;
- }
-
- struct wlr_box box;
- float output_scale = ctx->output->wlr_output->scale;
- float color[4];
- struct sway_container_state *state = &con->current;
-
- if (state->border_left) {
- memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
- box.x = floor(state->x);
- box.y = floor(state->content_y);
- box.width = state->border_thickness;
- box.height = state->content_height;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
- }
-
- list_t *siblings = container_get_current_siblings(con);
- enum sway_container_layout layout =
- container_current_parent_layout(con);
-
- if (state->border_right) {
- if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) {
- memcpy(&color, colors->indicator, sizeof(float) * 4);
- } else {
- memcpy(&color, colors->child_border, sizeof(float) * 4);
- }
- premultiply_alpha(color, con->alpha);
- box.x = floor(state->content_x + state->content_width);
- box.y = floor(state->content_y);
- box.width = state->border_thickness;
- box.height = state->content_height;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
- }
-
- if (state->border_bottom) {
- if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) {
- memcpy(&color, colors->indicator, sizeof(float) * 4);
- } else {
- memcpy(&color, colors->child_border, sizeof(float) * 4);
- }
- premultiply_alpha(color, con->alpha);
- box.x = floor(state->x);
- box.y = floor(state->content_y + state->content_height);
- box.width = state->width;
- box.height = state->border_thickness;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
- }
-}
-
-/**
- * Render a titlebar.
- *
- * Care must be taken not to render over the same pixel multiple times,
- * otherwise the colors will be incorrect when using opacity.
- *
- * The height is: 1px border, 3px padding, font height, 3px padding, 1px border
- * The left side is: 1px border, 2px padding, title
- */
-static void render_titlebar(struct render_context *ctx, struct sway_container *con,
- int x, int y, int width,
- struct border_colors *colors, struct wlr_texture *title_texture,
- struct wlr_texture *marks_texture) {
- struct wlr_box box;
- float color[4];
- struct sway_output *output = ctx->output;
- float output_scale = output->wlr_output->scale;
- double output_x = output->lx;
- double output_y = output->ly;
- int titlebar_border_thickness = config->titlebar_border_thickness;
- int titlebar_h_padding = config->titlebar_h_padding;
- int titlebar_v_padding = config->titlebar_v_padding;
- enum alignment title_align = config->title_align;
-
- // Single pixel bar above title
- memcpy(&color, colors->border, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
- box.x = x;
- box.y = y;
- box.width = width;
- box.height = titlebar_border_thickness;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
-
- // Single pixel bar below title
- box.x = x;
- box.y = y + container_titlebar_height() - titlebar_border_thickness;
- box.width = width;
- box.height = titlebar_border_thickness;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
-
- // Single pixel left edge
- box.x = x;
- box.y = y + titlebar_border_thickness;
- box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() - titlebar_border_thickness * 2;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
-
- // Single pixel right edge
- box.x = x + width - titlebar_border_thickness;
- box.y = y + titlebar_border_thickness;
- box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() - titlebar_border_thickness * 2;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
-
- int inner_x = x - output_x + titlebar_h_padding;
- int bg_y = y + titlebar_border_thickness;
- size_t inner_width = width - titlebar_h_padding * 2;
-
- // output-buffer local
- int ob_inner_x = roundf(inner_x * output_scale);
- int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
- int ob_bg_height = scale_length(
- (titlebar_v_padding - titlebar_border_thickness) * 2 +
- config->font_height, bg_y, output_scale);
-
- // Marks
- int ob_marks_x = 0; // output-buffer-local
- int ob_marks_width = 0; // output-buffer-local
- if (config->show_marks && marks_texture) {
- struct wlr_box texture_box = {
- .width = marks_texture->width,
- .height = marks_texture->height,
- };
- ob_marks_width = texture_box.width;
-
- // The marks texture might be shorter than the config->font_height, in
- // which case we need to pad it as evenly as possible above and below.
- int ob_padding_total = ob_bg_height - texture_box.height;
- int ob_padding_above = floor(ob_padding_total / 2.0);
- int ob_padding_below = ceil(ob_padding_total / 2.0);
-
- // Render texture. If the title is on the right, the marks will be on
- // the left. Otherwise, they will be on the right.
- if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) {
- texture_box.x = ob_inner_x;
- } else {
- texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
- }
- ob_marks_x = texture_box.x;
-
- texture_box.y = round((bg_y - output_y) * output_scale) +
- ob_padding_above;
-
- struct wlr_box clip_box = texture_box;
- if (ob_inner_width < clip_box.width) {
- clip_box.width = ob_inner_width;
- }
- render_texture(ctx, marks_texture,
- NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
-
- // Padding above
- memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
- box.x = clip_box.x + round(output_x * output_scale);
- box.y = roundf((y + titlebar_border_thickness) * output_scale);
- box.width = clip_box.width;
- box.height = ob_padding_above;
- render_rect(ctx, &box, color);
-
- // Padding below
- box.y += ob_padding_above + clip_box.height;
- box.height = ob_padding_below;
- render_rect(ctx, &box, color);
- }
-
- // Title text
- int ob_title_x = 0; // output-buffer-local
- int ob_title_width = 0; // output-buffer-local
- if (title_texture) {
- struct wlr_box texture_box = {
- .width = title_texture->width,
- .height = title_texture->height,
- };
-
- // The effective output may be NULL when con is not on any output.
- // This can happen because we render all children of containers,
- // even those that are out of the bounds of any output.
- struct sway_output *effective = container_get_effective_output(con);
- float title_scale = effective ? effective->wlr_output->scale : output_scale;
- texture_box.width = texture_box.width * output_scale / title_scale;
- texture_box.height = texture_box.height * output_scale / title_scale;
- ob_title_width = texture_box.width;
-
- // The title texture might be shorter than the config->font_height,
- // in which case we need to pad it above and below.
- int ob_padding_above = roundf((titlebar_v_padding -
- titlebar_border_thickness) * output_scale);
- int ob_padding_below = ob_bg_height - ob_padding_above -
- texture_box.height;
-
- // Render texture
- if (texture_box.width > ob_inner_width - ob_marks_width) {
- texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width)
- ? ob_marks_x + ob_marks_width : ob_inner_x;
- } else if (title_align == ALIGN_LEFT) {
- texture_box.x = ob_inner_x;
- } else if (title_align == ALIGN_CENTER) {
- // If there are marks visible, center between the edge and marks.
- // Otherwise, center in the inner area.
- if (ob_marks_width) {
- texture_box.x = (ob_inner_x + ob_marks_x) / 2
- - texture_box.width / 2;
- } else {
- texture_box.x = ob_inner_x + ob_inner_width / 2
- - texture_box.width / 2;
- }
- } else {
- texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
- }
- ob_title_x = texture_box.x;
-
- texture_box.y =
- round((bg_y - output_y) * output_scale) + ob_padding_above;
-
- struct wlr_box clip_box = texture_box;
- if (ob_inner_width - ob_marks_width < clip_box.width) {
- clip_box.width = ob_inner_width - ob_marks_width;
- }
-
- render_texture(ctx, title_texture,
- NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha);
-
- // Padding above
- memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
- box.x = clip_box.x + round(output_x * output_scale);
- box.y = roundf((y + titlebar_border_thickness) * output_scale);
- box.width = clip_box.width;
- box.height = ob_padding_above;
- render_rect(ctx, &box, color);
-
- // Padding below
- box.y += ob_padding_above + clip_box.height;
- box.height = ob_padding_below;
- render_rect(ctx, &box, color);
- }
-
- // Determine the left + right extends of the textures (output-buffer local)
- int ob_left_x, ob_left_width, ob_right_x, ob_right_width;
- if (ob_title_width == 0 && ob_marks_width == 0) {
- ob_left_x = ob_inner_x;
- ob_left_width = 0;
- ob_right_x = ob_inner_x;
- ob_right_width = 0;
- } else if (ob_title_x < ob_marks_x) {
- ob_left_x = ob_title_x;
- ob_left_width = ob_title_width;
- ob_right_x = ob_marks_x;
- ob_right_width = ob_marks_width;
- } else {
- ob_left_x = ob_marks_x;
- ob_left_width = ob_marks_width;
- ob_right_x = ob_title_x;
- ob_right_width = ob_title_width;
- }
- if (ob_left_x < ob_inner_x) {
- ob_left_x = ob_inner_x;
- } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) {
- ob_right_x = ob_left_x;
- ob_right_width = ob_left_width;
- }
-
- // Filler between title and marks
- box.width = ob_right_x - ob_left_x - ob_left_width;
- if (box.width > 0) {
- box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
- box.y = roundf(bg_y * output_scale);
- box.height = ob_bg_height;
- render_rect(ctx, &box, color);
- }
-
- // Padding on left side
- box.x = x + titlebar_border_thickness;
- box.y = y + titlebar_border_thickness;
- box.width = titlebar_h_padding - titlebar_border_thickness;
- box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
- config->font_height;
- scale_box(&box, output_scale);
- int left_x = ob_left_x + round(output_x * output_scale);
- if (box.x + box.width < left_x) {
- box.width += left_x - box.x - box.width;
- }
- render_rect(ctx, &box, color);
-
- // Padding on right side
- box.x = x + width - titlebar_h_padding;
- box.y = y + titlebar_border_thickness;
- box.width = titlebar_h_padding - titlebar_border_thickness;
- box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
- config->font_height;
- scale_box(&box, output_scale);
- int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale);
- if (right_rx < box.x) {
- box.width += box.x - right_rx;
- box.x = right_rx;
- }
- render_rect(ctx, &box, color);
-}
-
-/**
- * Render the top border line for a view using "border pixel".
- */
-static void render_top_border(struct render_context *ctx, struct sway_container *con,
- struct border_colors *colors) {
- struct sway_container_state *state = &con->current;
- if (!state->border_top) {
- return;
- }
- struct wlr_box box;
- float color[4];
- float output_scale = ctx->output->wlr_output->scale;
-
- // Child border - top edge
- memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
- box.x = floor(state->x);
- box.y = floor(state->y);
- box.width = state->width;
- box.height = state->border_thickness;
- scale_box(&box, output_scale);
- render_rect(ctx, &box, color);
-}
-
-struct parent_data {
- enum sway_container_layout layout;
- struct wlr_box box;
- list_t *children;
- bool focused;
- struct sway_container *active_child;
-};
-
-static void render_container(struct render_context *ctx,
- struct sway_container *con, bool parent_focused);
-
-/**
- * Render a container's children using a L_HORIZ or L_VERT layout.
- *
- * Wrap child views in borders and leave child containers borderless because
- * they'll apply their own borders to their children.
- */
-static void render_containers_linear(struct render_context *ctx, struct parent_data *parent) {
- for (int i = 0; i < parent->children->length; ++i) {
- struct sway_container *child = parent->children->items[i];
-
- if (child->view) {
- struct sway_view *view = child->view;
- struct border_colors *colors;
- struct wlr_texture *title_texture;
- struct wlr_texture *marks_texture;
- struct sway_container_state *state = &child->current;
-
- if (view_is_urgent(view)) {
- colors = &config->border_colors.urgent;
- title_texture = child->title_urgent;
- marks_texture = child->marks_urgent;
- } else if (state->focused || parent->focused) {
- colors = &config->border_colors.focused;
- title_texture = child->title_focused;
- marks_texture = child->marks_focused;
- } else if (child == parent->active_child) {
- colors = &config->border_colors.focused_inactive;
- title_texture = child->title_focused_inactive;
- marks_texture = child->marks_focused_inactive;
- } else {
- colors = &config->border_colors.unfocused;
- title_texture = child->title_unfocused;
- marks_texture = child->marks_unfocused;
- }
-
- if (state->border == B_NORMAL) {
- render_titlebar(ctx, child, floor(state->x),
- floor(state->y), state->width, colors,
- title_texture, marks_texture);
- } else if (state->border == B_PIXEL) {
- render_top_border(ctx, child, colors);
- }
- render_view(ctx, child, colors);
- } else {
- render_container(ctx, child,
- parent->focused || child->current.focused);
- }
- }
-}
-
-static bool container_is_focused(struct sway_container *con, void *data) {
- return con->current.focused;
-}
-
-static bool container_has_focused_child(struct sway_container *con) {
- return container_find_child(con, container_is_focused, NULL);
-}
-
-/**
- * Render a container's children using the L_TABBED layout.
- */
-static void render_containers_tabbed(struct render_context *ctx, struct parent_data *parent) {
- if (!parent->children->length) {
- return;
- }
- struct sway_container *current = parent->active_child;
- struct border_colors *current_colors = &config->border_colors.unfocused;
- int tab_width = parent->box.width / parent->children->length;
-
- // Render tabs
- for (int i = 0; i < parent->children->length; ++i) {
- struct sway_container *child = parent->children->items[i];
- struct sway_view *view = child->view;
- struct sway_container_state *cstate = &child->current;
- struct border_colors *colors;
- struct wlr_texture *title_texture;
- struct wlr_texture *marks_texture;
- bool urgent = view ?
- view_is_urgent(view) : container_has_urgent_child(child);
-
- if (urgent) {
- colors = &config->border_colors.urgent;
- title_texture = child->title_urgent;
- marks_texture = child->marks_urgent;
- } else if (cstate->focused || parent->focused) {
- colors = &config->border_colors.focused;
- title_texture = child->title_focused;
- marks_texture = child->marks_focused;
- } else if (config->has_focused_tab_title && container_has_focused_child(child)) {
- colors = &config->border_colors.focused_tab_title;
- title_texture = child->title_focused_tab_title;
- marks_texture = child->marks_focused_tab_title;
- } else if (child == parent->active_child) {
- colors = &config->border_colors.focused_inactive;
- title_texture = child->title_focused_inactive;
- marks_texture = child->marks_focused_inactive;
- } else {
- colors = &config->border_colors.unfocused;
- title_texture = child->title_unfocused;
- marks_texture = child->marks_unfocused;
- }
-
- int x = floor(cstate->x + tab_width * i);
-
- // Make last tab use the remaining width of the parent
- if (i == parent->children->length - 1) {
- tab_width = parent->box.width - tab_width * i;
- }
-
- render_titlebar(ctx, child, x, parent->box.y, tab_width,
- colors, title_texture, marks_texture);
-
- if (child == current) {
- current_colors = colors;
- }
- }
-
- // Render surface and left/right/bottom borders
- if (current->view) {
- render_view(ctx, current, current_colors);
- } else {
- render_container(ctx, current,
- parent->focused || current->current.focused);
- }
-}
-
-/**
- * Render a container's children using the L_STACKED layout.
- */
-static void render_containers_stacked(struct render_context *ctx, struct parent_data *parent) {
- if (!parent->children->length) {
- return;
- }
- struct sway_container *current = parent->active_child;
- struct border_colors *current_colors = &config->border_colors.unfocused;
- size_t titlebar_height = container_titlebar_height();
-
- // Render titles
- for (int i = 0; i < parent->children->length; ++i) {
- struct sway_container *child = parent->children->items[i];
- struct sway_view *view = child->view;
- struct sway_container_state *cstate = &child->current;
- struct border_colors *colors;
- struct wlr_texture *title_texture;
- struct wlr_texture *marks_texture;
- bool urgent = view ?
- view_is_urgent(view) : container_has_urgent_child(child);
-
- if (urgent) {
- colors = &config->border_colors.urgent;
- title_texture = child->title_urgent;
- marks_texture = child->marks_urgent;
- } else if (cstate->focused || parent->focused) {
- colors = &config->border_colors.focused;
- title_texture = child->title_focused;
- marks_texture = child->marks_focused;
- } else if (config->has_focused_tab_title && container_has_focused_child(child)) {
- colors = &config->border_colors.focused_tab_title;
- title_texture = child->title_focused_tab_title;
- marks_texture = child->marks_focused_tab_title;
- } else if (child == parent->active_child) {
- colors = &config->border_colors.focused_inactive;
- title_texture = child->title_focused_inactive;
- marks_texture = child->marks_focused_inactive;
- } else {
- colors = &config->border_colors.unfocused;
- title_texture = child->title_unfocused;
- marks_texture = child->marks_unfocused;
- }
-
- int y = parent->box.y + titlebar_height * i;
- render_titlebar(ctx, child, parent->box.x, y,
- parent->box.width, colors, title_texture, marks_texture);
-
- if (child == current) {
- current_colors = colors;
- }
- }
-
- // Render surface and left/right/bottom borders
- if (current->view) {
- render_view(ctx, current, current_colors);
- } else {
- render_container(ctx, current,
- parent->focused || current->current.focused);
- }
-}
-
-static void render_containers(struct render_context *ctx, struct parent_data *parent) {
- if (config->hide_lone_tab && parent->children->length == 1) {
- struct sway_container *child = parent->children->items[0];
- if (child->view) {
- render_containers_linear(ctx, parent);
- return;
- }
- }
-
- switch (parent->layout) {
- case L_NONE:
- case L_HORIZ:
- case L_VERT:
- render_containers_linear(ctx, parent);
- break;
- case L_STACKED:
- render_containers_stacked(ctx, parent);
- break;
- case L_TABBED:
- render_containers_tabbed(ctx, parent);
- break;
- }
-}
-
-static void render_container(struct render_context *ctx,
- struct sway_container *con, bool focused) {
- struct parent_data data = {
- .layout = con->current.layout,
- .box = {
- .x = floor(con->current.x),
- .y = floor(con->current.y),
- .width = con->current.width,
- .height = con->current.height,
- },
- .children = con->current.children,
- .focused = focused,
- .active_child = con->current.focused_inactive_child,
- };
- render_containers(ctx, &data);
-}
-
-static void render_workspace(struct render_context *ctx,
- struct sway_workspace *ws, bool focused) {
- struct parent_data data = {
- .layout = ws->current.layout,
- .box = {
- .x = floor(ws->current.x),
- .y = floor(ws->current.y),
- .width = ws->current.width,
- .height = ws->current.height,
- },
- .children = ws->current.tiling,
- .focused = focused,
- .active_child = ws->current.focused_inactive_child,
- };
- render_containers(ctx, &data);
-}
-
-static void render_floating_container(struct render_context *ctx,
- struct sway_container *con) {
- if (con->view) {
- struct sway_view *view = con->view;
- struct border_colors *colors;
- struct wlr_texture *title_texture;
- struct wlr_texture *marks_texture;
-
- if (view_is_urgent(view)) {
- colors = &config->border_colors.urgent;
- title_texture = con->title_urgent;
- marks_texture = con->marks_urgent;
- } else if (con->current.focused) {
- colors = &config->border_colors.focused;
- title_texture = con->title_focused;
- marks_texture = con->marks_focused;
- } else {
- colors = &config->border_colors.unfocused;
- title_texture = con->title_unfocused;
- marks_texture = con->marks_unfocused;
- }
-
- if (con->current.border == B_NORMAL) {
- render_titlebar(ctx, con, floor(con->current.x),
- floor(con->current.y), con->current.width, colors,
- title_texture, marks_texture);
- } else if (con->current.border == B_PIXEL) {
- render_top_border(ctx, con, colors);
- }
- render_view(ctx, con, colors);
- } else {
- render_container(ctx, con, con->current.focused);
- }
-}
-
-static void render_floating(struct render_context *ctx) {
- for (int i = 0; i < root->outputs->length; ++i) {
- struct sway_output *output = root->outputs->items[i];
- for (int j = 0; j < output->current.workspaces->length; ++j) {
- struct sway_workspace *ws = output->current.workspaces->items[j];
- if (!workspace_is_visible(ws)) {
- continue;
- }
- for (int k = 0; k < ws->current.floating->length; ++k) {
- struct sway_container *floater = ws->current.floating->items[k];
- if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
- continue;
- }
- render_floating_container(ctx, floater);
- }
- }
- }
-}
-
-void output_render(struct render_context *ctx) {
- struct wlr_output *wlr_output = ctx->output->wlr_output;
- struct sway_output *output = ctx->output;
- const pixman_region32_t *damage = ctx->output_damage;
-
- struct sway_workspace *workspace = output->current.active_workspace;
- if (workspace == NULL) {
- return;
- }
-
- struct sway_container *fullscreen_con = root->fullscreen_global;
- if (!fullscreen_con) {
- fullscreen_con = workspace->current.fullscreen;
- }
-
- if (!pixman_region32_not_empty(damage)) {
- // Output isn't damaged but needs buffer swap
- return;
- }
-
- if (debug.damage == DAMAGE_HIGHLIGHT) {
- wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
- .box = { .width = wlr_output->width, .height = wlr_output->height },
- .color = { .r = 1, .g = 1, .b = 0, .a = 1 },
- });
- }
-
- pixman_region32_t transformed_damage;
- pixman_region32_init(&transformed_damage);
- pixman_region32_copy(&transformed_damage, damage);
- transform_output_damage(&transformed_damage, wlr_output);
-
- if (output_has_opaque_overlay_layer_surface(output)) {
- goto render_overlay;
- }
-
- if (fullscreen_con) {
- wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
- .box = { .width = wlr_output->width, .height = wlr_output->height },
- .color = { .r = 0, .g = 0, .b = 0, .a = 1 },
- .clip = &transformed_damage,
- });
-
- if (fullscreen_con->view) {
- if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(ctx, fullscreen_con->view, 1.0f);
- } else if (fullscreen_con->view->surface) {
- render_view_toplevels(ctx, fullscreen_con->view, 1.0f);
- }
- } else {
- render_container(ctx, fullscreen_con,
- fullscreen_con->current.focused);
- }
-
- for (int i = 0; i < workspace->current.floating->length; ++i) {
- struct sway_container *floater =
- workspace->current.floating->items[i];
- if (container_is_transient_for(floater, fullscreen_con)) {
- render_floating_container(ctx, floater);
- }
- }
-#if HAVE_XWAYLAND
- render_unmanaged(ctx, &root->xwayland_unmanaged);
-#endif
- } else {
- wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
- .box = { .width = wlr_output->width, .height = wlr_output->height },
- .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
- .clip = &transformed_damage,
- });
-
- render_layer_toplevel(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_toplevel(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
-
- render_workspace(ctx, workspace, workspace->current.focused);
- render_floating(ctx);
-#if HAVE_XWAYLAND
- render_unmanaged(ctx, &root->xwayland_unmanaged);
-#endif
- render_layer_toplevel(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
-
- render_layer_popups(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_popups(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- render_layer_popups(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
- }
-
- struct sway_seat *seat = input_manager_current_seat();
- struct sway_container *focus = seat_get_focused_container(seat);
- if (focus && focus->view) {
- render_view_popups(ctx, focus->view, focus->alpha);
- }
-
-render_overlay:
- render_layer_toplevel(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- render_layer_popups(ctx,
- &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- pixman_region32_fini(&transformed_damage);
- wlr_output_add_software_cursors_to_render_pass(wlr_output, ctx->pass, damage);
-}
diff --git a/sway/meson.build b/sway/meson.build
index 26251e58..04b0dd93 100644
--- a/sway/meson.build
+++ b/sway/meson.build
@@ -18,7 +18,6 @@ sway_sources = files(
'desktop/idle_inhibit_v1.c',
'desktop/layer_shell.c',
'desktop/output.c',
- 'desktop/render.c',
'desktop/surface.c',
'desktop/transaction.c',
'desktop/xdg_shell.c',