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authorKenny Levinsen <kl@kl.wtf>2020-06-03 02:40:02 +0200
committerSimon Ser <contact@emersion.fr>2020-06-03 16:41:17 +0200
commit645cf76f8a47cc136df9edd4b1854b7e51679cde (patch)
tree9f51f543bef1ba38cb0b279c7d795a7c7890b368 /sway
parent4edd4290536f76e484cbbc33e218b031c3ec365e (diff)
transaction: Account for full size when centering content
The centering logic needs to take borders, titlebars and CSDs into account. Instead of using the main surface geometry, use the container and view geometry, which account for this.
Diffstat (limited to 'sway')
-rw-r--r--sway/desktop/transaction.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
index ef656102..aadd8ba5 100644
--- a/sway/desktop/transaction.c
+++ b/sway/desktop/transaction.c
@@ -255,20 +255,20 @@ static void apply_container_state(struct sway_container *container,
// the container. This is important for fullscreen views which
// refuse to resize to the size of the output.
if (view && view->surface) {
- if (view->surface->current.width < container->width) {
- container->surface_x = container->content_x +
- (container->content_width - view->surface->current.width) / 2;
+ if (view->geometry.width < container->current.content_width) {
+ container->surface_x = container->current.content_x +
+ (container->current.content_width - view->geometry.width) / 2;
} else {
- container->surface_x = container->content_x;
+ container->surface_x = container->current.content_x;
}
- if (view->surface->current.height < container->height) {
- container->surface_y = container->content_y +
- (container->content_height - view->surface->current.height) / 2;
+ if (view->geometry.height < container->current.content_height) {
+ container->surface_y = container->current.content_y +
+ (container->current.content_height - view->geometry.height) / 2;
} else {
- container->surface_y = container->content_y;
+ container->surface_y = container->current.content_y;
}
- container->surface_width = view->surface->current.width;
- container->surface_height = view->surface->current.height;
+ container->surface_width = container->current.content_width;
+ container->surface_height = container->current.content_height;
}
if (!container->node.destroying) {