diff options
author | Thomas Hebb <tommyhebb@gmail.com> | 2022-02-21 23:07:09 -0800 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2022-02-24 12:12:12 +0100 |
commit | 0ee54a524329ab8d3db7dbe8286dc97b0bf57bed (patch) | |
tree | acab9a691395d9e8dd5cb965e38c0b7bbd522c62 /sway | |
parent | b38b845c6311a0d2b2daed7d35d90a6a7eb7bcf1 (diff) |
Don't enter seatop_move_floating when fullscreen
Currently, a floating window that's been fullscreened can send us
xdg_toplevel::move, and we'll enter seatop_move_floating, which lets us
drag the surface around while it's fullscreen. We don't want
this--fullscreen surfaces should always be aligned to the screen--so add
the same check that seatop_default already does when entering this mode.
Tested with Weston's weston-fullscreen demo, which sends a move request
if you click anywhere on its surface.
Diffstat (limited to 'sway')
-rw-r--r-- | sway/desktop/xdg_shell.c | 3 | ||||
-rw-r--r-- | sway/desktop/xwayland.c | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/sway/desktop/xdg_shell.c b/sway/desktop/xdg_shell.c index 6af67207..51168f4c 100644 --- a/sway/desktop/xdg_shell.c +++ b/sway/desktop/xdg_shell.c @@ -360,7 +360,8 @@ static void handle_request_move(struct wl_listener *listener, void *data) { struct sway_xdg_shell_view *xdg_shell_view = wl_container_of(listener, xdg_shell_view, request_move); struct sway_view *view = &xdg_shell_view->view; - if (!container_is_floating(view->container)) { + if (!container_is_floating(view->container) || + view->container->pending.fullscreen_mode) { return; } struct wlr_xdg_toplevel_move_event *e = data; diff --git a/sway/desktop/xwayland.c b/sway/desktop/xwayland.c index 2f11b5fc..483398e9 100644 --- a/sway/desktop/xwayland.c +++ b/sway/desktop/xwayland.c @@ -594,7 +594,8 @@ static void handle_request_move(struct wl_listener *listener, void *data) { if (!xsurface->mapped) { return; } - if (!container_is_floating(view->container)) { + if (!container_is_floating(view->container) || + view->container->pending.fullscreen_mode) { return; } struct sway_seat *seat = input_manager_current_seat(); |