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author | Manuel Stoeckl <code@mstoeckl.com> | 2021-09-02 21:45:23 -0400 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2021-11-23 15:51:54 +0100 |
commit | a23cdbbea145e0890627743d316c0ab6fe6c9c1f (patch) | |
tree | 586a3c020872b9caa131ebc0ec1896043603f9c9 /sway/meson.build | |
parent | 5865af75cf8029cc703cda36b68daafcb658c97b (diff) |
Add 'output render_bit_depth [8|10]' command
This makes it possible to hint to the renderer and backends how many
bits per channel the buffers that the compositor draws windows onto
should have. Renderers and backends may deviate from this if they
do not support the formats with higher bit depth.
Diffstat (limited to 'sway/meson.build')
-rw-r--r-- | sway/meson.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sway/meson.build b/sway/meson.build index 1402db15..8eab31a2 100644 --- a/sway/meson.build +++ b/sway/meson.build @@ -188,6 +188,7 @@ sway_sources = files( 'commands/output/max_render_time.c', 'commands/output/mode.c', 'commands/output/position.c', + 'commands/output/render_bit_depth.c', 'commands/output/scale.c', 'commands/output/scale_filter.c', 'commands/output/subpixel.c', |