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authorManuel Stoeckl <code@mstoeckl.com>2021-09-02 21:45:23 -0400
committerSimon Ser <contact@emersion.fr>2021-11-23 15:51:54 +0100
commita23cdbbea145e0890627743d316c0ab6fe6c9c1f (patch)
tree586a3c020872b9caa131ebc0ec1896043603f9c9 /sway/meson.build
parent5865af75cf8029cc703cda36b68daafcb658c97b (diff)
Add 'output render_bit_depth [8|10]' command
This makes it possible to hint to the renderer and backends how many bits per channel the buffers that the compositor draws windows onto should have. Renderers and backends may deviate from this if they do not support the formats with higher bit depth.
Diffstat (limited to 'sway/meson.build')
-rw-r--r--sway/meson.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/sway/meson.build b/sway/meson.build
index 1402db15..8eab31a2 100644
--- a/sway/meson.build
+++ b/sway/meson.build
@@ -188,6 +188,7 @@ sway_sources = files(
'commands/output/max_render_time.c',
'commands/output/mode.c',
'commands/output/position.c',
+ 'commands/output/render_bit_depth.c',
'commands/output/scale.c',
'commands/output/scale_filter.c',
'commands/output/subpixel.c',