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authorRyan Dwyer <ryandwyer1@gmail.com>2018-07-19 19:49:50 +1000
committerRyan Dwyer <ryandwyer1@gmail.com>2018-07-19 19:49:50 +1000
commit8533c35a9f15288bb9bade57d972cf0ad0724ec4 (patch)
tree7d6c9bb874f6c2136a1307506bb5483ac104e41a /sway/meson.build
parent4931d0ddc5d9de1f823af7efd931702b2fa80260 (diff)
Fix crash and render issues involving cursor_send_pointer_motion
Fixes #2303, as well as a crash. To replicate the crash: * Have multiple outputs * In config: for_window [<criteria>] workspace foo * Also in config: workspace foo output <left-output-name> * Focus the right output, and ensure workspace foo doesn't exist * Launch the app that triggers the criteria When the view maps, it calls workspace_switch which calls send_set_focus which calls cursor_send_pointer_motion which calls transaction_commit_dirty. This call to transaction_commit_dirty is not meant to happen at this time because the tree isn't guaranteed to be in a consistent state, but I'm not sure how exactly this leads to the crash or render issues. In this case the transaction is already committed by the view implementation's handle_map function. So the solution is to remove it from cursor_send_pointer_motion and add it to the other functions in cursor.c which call cursor_send_pointer_motion.
Diffstat (limited to 'sway/meson.build')
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