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authorErik Reider <35975961+ErikReider@users.noreply.github.com>2023-06-05 15:31:16 +0200
committerKenny Levinsen <kl@kl.wtf>2023-06-06 09:07:05 +0200
commit913a7679cbde98df0722b326d8c3cfc0f0576f6d (patch)
tree752fea000515bcd93a40fc175dbbace5221ee9c4 /sway/input/seat.c
parent7ab8cb2ee6f11693987d9f24abec708144807b53 (diff)
Add support for wlr-layer-shell ON_DEMAND keyboard interactivity
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing text fields to receive keyboard input just like a regular surface.
Diffstat (limited to 'sway/input/seat.c')
-rw-r--r--sway/input/seat.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/sway/input/seat.c b/sway/input/seat.c
index 5795f40f..fdd21057 100644
--- a/sway/input/seat.c
+++ b/sway/input/seat.c
@@ -1295,11 +1295,15 @@ static void seat_set_workspace_focus(struct sway_seat *seat, struct sway_node *n
}
void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
- if (seat->focused_layer) {
+ // Prevents the layer from losing focus if it has keyboard exclusivity
+ if (seat->has_exclusive_layer) {
struct wlr_layer_surface_v1 *layer = seat->focused_layer;
seat_set_focus_layer(seat, NULL);
seat_set_workspace_focus(seat, node);
seat_set_focus_layer(seat, layer);
+ } else if (seat->focused_layer) {
+ seat_set_focus_layer(seat, NULL);
+ seat_set_workspace_focus(seat, node);
} else {
seat_set_workspace_focus(seat, node);
}
@@ -1347,14 +1351,20 @@ void seat_set_focus_layer(struct sway_seat *seat,
seat_set_focus(seat, previous);
}
return;
- } else if (!layer || seat->focused_layer == layer) {
+ } else if (!layer) {
return;
}
assert(layer->surface->mapped);
- seat_set_focus_surface(seat, layer->surface, true);
- if (layer->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
- seat->focused_layer = layer;
+ if (layer->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP &&
+ layer->current.keyboard_interactive
+ == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) {
+ seat->has_exclusive_layer = true;
+ }
+ if (seat->focused_layer == layer) {
+ return;
}
+ seat_set_focus_surface(seat, layer->surface, true);
+ seat->focused_layer = layer;
}
void seat_set_exclusive_client(struct sway_seat *seat,