diff options
author | Erik Reider <35975961+ErikReider@users.noreply.github.com> | 2023-06-05 15:31:16 +0200 |
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committer | Kenny Levinsen <kl@kl.wtf> | 2023-06-06 09:07:05 +0200 |
commit | 913a7679cbde98df0722b326d8c3cfc0f0576f6d (patch) | |
tree | 752fea000515bcd93a40fc175dbbace5221ee9c4 /sway/input/seat.c | |
parent | 7ab8cb2ee6f11693987d9f24abec708144807b53 (diff) |
Add support for wlr-layer-shell ON_DEMAND keyboard interactivity
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
Diffstat (limited to 'sway/input/seat.c')
-rw-r--r-- | sway/input/seat.c | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/sway/input/seat.c b/sway/input/seat.c index 5795f40f..fdd21057 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -1295,11 +1295,15 @@ static void seat_set_workspace_focus(struct sway_seat *seat, struct sway_node *n } void seat_set_focus(struct sway_seat *seat, struct sway_node *node) { - if (seat->focused_layer) { + // Prevents the layer from losing focus if it has keyboard exclusivity + if (seat->has_exclusive_layer) { struct wlr_layer_surface_v1 *layer = seat->focused_layer; seat_set_focus_layer(seat, NULL); seat_set_workspace_focus(seat, node); seat_set_focus_layer(seat, layer); + } else if (seat->focused_layer) { + seat_set_focus_layer(seat, NULL); + seat_set_workspace_focus(seat, node); } else { seat_set_workspace_focus(seat, node); } @@ -1347,14 +1351,20 @@ void seat_set_focus_layer(struct sway_seat *seat, seat_set_focus(seat, previous); } return; - } else if (!layer || seat->focused_layer == layer) { + } else if (!layer) { return; } assert(layer->surface->mapped); - seat_set_focus_surface(seat, layer->surface, true); - if (layer->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) { - seat->focused_layer = layer; + if (layer->current.layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP && + layer->current.keyboard_interactive + == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) { + seat->has_exclusive_layer = true; + } + if (seat->focused_layer == layer) { + return; } + seat_set_focus_surface(seat, layer->surface, true); + seat->focused_layer = layer; } void seat_set_exclusive_client(struct sway_seat *seat, |