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authorRyan Walklin <ryan@testtoast.com>2019-03-20 14:47:29 +1100
committerBrian Ashworth <bosrsf04@gmail.com>2019-03-19 23:58:47 -0400
commitbdb402404cd6d54242b0b1dc2360cfc5679e52f2 (patch)
tree5a355e025c24b3de0bc69db4b8cc9d002bbd1167 /sway/input/input-manager.c
parentbfa20e65d846f8e8bf7b967b2440d99d82ca9a86 (diff)
Support WLR_INPUT_DEVICE_SWITCH in sway
This commit adds support for laptop lid and tablet mode switches as provided by evdev/libinput and handled by wlroots. Adds a new bindswitch command with syntax: bindswitch <switch>:<state> <command> Where <switch> is one of: tablet for WLR_SWITCH_TYPE_TABLET_MODE lid for WLR_SWITCH_TYPE_LID <state> is one of: on for WLR_SWITCH_STATE_ON off for WLR_SWITCH_STATE_OFF toggle for WLR_SWITCH_STATE_TOGGLE (Note that WLR_SWITCH_STATE_TOGGLE doesn't map to libinput and will trigger at both on and off events)
Diffstat (limited to 'sway/input/input-manager.c')
-rw-r--r--sway/input/input-manager.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/sway/input/input-manager.c b/sway/input/input-manager.c
index f99fc395..adb36af9 100644
--- a/sway/input/input-manager.c
+++ b/sway/input/input-manager.c
@@ -155,6 +155,47 @@ static void input_manager_libinput_reset_keyboard(
libinput_device, send_events));
}
+static void input_manager_libinput_config_switch(
+ struct sway_input_device *input_device) {
+ struct wlr_input_device *wlr_device = input_device->wlr_device;
+ struct input_config *ic = input_device_get_config(input_device);
+ struct libinput_device *libinput_device;
+
+ if (!ic || !wlr_input_device_is_libinput(wlr_device)) {
+ return;
+ }
+
+ libinput_device = wlr_libinput_get_device_handle(wlr_device);
+ sway_log(SWAY_DEBUG, "input_manager_libinput_config_switch(%s)",
+ ic->identifier);
+
+ if (ic->send_events != INT_MIN) {
+ sway_log(SWAY_DEBUG, "libinput_config_switch(%s) send_events_set_mode(%d)",
+ ic->identifier, ic->send_events);
+ log_libinput_config_status(libinput_device_config_send_events_set_mode(
+ libinput_device, ic->send_events));
+ }
+}
+
+static void input_manager_libinput_reset_switch(
+ struct sway_input_device *input_device) {
+ struct wlr_input_device *wlr_device = input_device->wlr_device;
+ struct libinput_device *libinput_device;
+
+ if (!wlr_input_device_is_libinput(wlr_device)) {
+ return;
+ }
+
+ libinput_device = wlr_libinput_get_device_handle(wlr_device);
+
+ uint32_t send_events =
+ libinput_device_config_send_events_get_default_mode(libinput_device);
+ sway_log(SWAY_DEBUG, "libinput_reset_switch(%s) send_events_set_mode(%d)",
+ input_device->identifier, send_events);
+ log_libinput_config_status(libinput_device_config_send_events_set_mode(
+ libinput_device, send_events));
+}
+
static void input_manager_libinput_config_touch(
struct sway_input_device *input_device) {
struct wlr_input_device *wlr_device = input_device->wlr_device;
@@ -471,6 +512,8 @@ static void handle_new_input(struct wl_listener *listener, void *data) {
input_manager_libinput_config_pointer(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_KEYBOARD) {
input_manager_libinput_config_keyboard(input_device);
+ } else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_SWITCH) {
+ input_manager_libinput_config_switch(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_TOUCH) {
input_manager_libinput_config_touch(input_device);
}
@@ -624,6 +667,8 @@ void input_manager_apply_input_config(struct input_config *input_config) {
input_manager_libinput_config_pointer(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_KEYBOARD) {
input_manager_libinput_config_keyboard(input_device);
+ } else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_SWITCH) {
+ input_manager_libinput_config_switch(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_TOUCH) {
input_manager_libinput_config_touch(input_device);
}
@@ -642,6 +687,8 @@ void input_manager_reset_input(struct sway_input_device *input_device) {
input_manager_libinput_reset_pointer(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_KEYBOARD) {
input_manager_libinput_reset_keyboard(input_device);
+ } else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_SWITCH) {
+ input_manager_libinput_reset_switch(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_TOUCH) {
input_manager_libinput_reset_touch(input_device);
}