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authorRyan Dwyer <ryandwyer1@gmail.com>2018-08-15 16:47:02 +1000
committerRyan Dwyer <ryandwyer1@gmail.com>2018-08-18 09:18:32 +1000
commita36625a482585e86d465df1eaa3669c1c4390a20 (patch)
treefcc64fb33bea1347c634b8a2363cdbc13b93ab4b /sway/input/cursor.c
parentdb4b4935b38b778398170d083a693f82831f1936 (diff)
Implement mousedown operation
This allows you to move the cursor off the surface while dragging its scrollbar.
Diffstat (limited to 'sway/input/cursor.c')
-rw-r--r--sway/input/cursor.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
index 3b70b471..bd0030f0 100644
--- a/sway/input/cursor.c
+++ b/sway/input/cursor.c
@@ -215,6 +215,18 @@ static enum wlr_edges find_resize_edge(struct sway_container *cont,
return edge;
}
+static void handle_mousedown_motion(struct sway_seat *seat,
+ struct sway_cursor *cursor, uint32_t time_msec) {
+ struct sway_container *con = seat->op_container;
+ if (seat_is_input_allowed(seat, con->sway_view->surface)) {
+ double moved_x = cursor->cursor->x - seat->op_ref_lx;
+ double moved_y = cursor->cursor->y - seat->op_ref_ly;
+ double sx = seat->op_ref_con_lx + moved_x;
+ double sy = seat->op_ref_con_ly + moved_y;
+ wlr_seat_pointer_notify_motion(seat->wlr_seat, time_msec, sx, sy);
+ }
+}
+
static void handle_move_motion(struct sway_seat *seat,
struct sway_cursor *cursor) {
struct sway_container *con = seat->op_container;
@@ -397,6 +409,9 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
if (seat->operation != OP_NONE) {
switch (seat->operation) {
+ case OP_MOUSEDOWN:
+ handle_mousedown_motion(seat, cursor, time_msec);
+ break;
case OP_MOVE:
handle_move_motion(seat, cursor);
break;
@@ -743,6 +758,14 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
}
}
+ // Handle mousedown on a container surface
+ if (surface && cont && state == WLR_BUTTON_PRESSED) {
+ seat_set_focus(seat, cont);
+ seat_pointer_notify_button(seat, time_msec, button, state);
+ seat_begin_mousedown(seat, cont, button, sx, sy);
+ return;
+ }
+
// Handle clicking a container surface
if (cont) {
seat_set_focus(seat, cont);