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authorSome Chinese Guy <freemancrowbar100500@gmail.com>2020-04-03 17:41:49 +0300
committerSimon Ser <contact@emersion.fr>2020-04-03 16:47:11 +0200
commit7c44c769891553d1940285a1264b5fbe8de76c75 (patch)
tree6e8810b14c8a836afce81d5dacd0d673c2f4eaa6 /sway/input/cursor.c
parent284dcb2dc747f783f767121fe01fa7202da30e4e (diff)
swapped hiding the cursor and sending a touch event as a more logical sequence
Diffstat (limited to 'sway/input/cursor.c')
-rw-r--r--sway/input/cursor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
index 878a8e99..470bb996 100644
--- a/sway/input/cursor.c
+++ b/sway/input/cursor.c
@@ -364,9 +364,9 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
// TODO: fall back to cursor simulation if client has not bound to touch
if (seat_is_input_allowed(seat, surface)) {
+ cursor_hide(cursor);
wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
event->touch_id, sx, sy);
- cursor_hide(cursor);
}
seat_set_focus(seat, focused_node);