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authorBrian Ashworth <bosrsf04@gmail.com>2018-11-25 22:08:58 -0500
committerBrian Ashworth <bosrsf04@gmail.com>2018-11-25 22:08:58 -0500
commite6562c8cd26c2e7caa4c83aaa5d734643fba4015 (patch)
treefb6074dc638c2543e2ed5d3aace86ef74e8d1466 /sway/desktop
parent91bbb2a7ddded2e956c50226d0f0207cd7da550e (diff)
Implement title alignment
This adds support for `i3 4.16`'s ability to set the title alignment. The command is `title_align left|center|right`. When the title is on the right, marks are moved to the left. Otherwise, they are on the right.
Diffstat (limited to 'sway/desktop')
-rw-r--r--sway/desktop/render.c101
1 files changed, 80 insertions, 21 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 51cb8980..eeda496c 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -371,6 +371,7 @@ static void render_titlebar(struct sway_output *output,
int titlebar_border_thickness = config->titlebar_border_thickness;
int titlebar_h_padding = config->titlebar_h_padding;
int titlebar_v_padding = config->titlebar_v_padding;
+ enum alignment title_align = config->title_align;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
@@ -420,19 +421,25 @@ static void render_titlebar(struct sway_output *output,
render_rect(output->wlr_output, output_damage, &box, color);
}
- size_t inner_width = width - titlebar_h_padding * 2;
+ int inner_x = x - output_x + titlebar_h_padding;
int bg_y = y + titlebar_border_thickness;
+ size_t inner_width = width - titlebar_h_padding * 2;
+
+ // output-buffer local
+ int ob_inner_x = round(inner_x * output_scale);
+ int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
int ob_bg_height = scale_length(
(titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height, bg_y, output_scale);
// Marks
- int marks_ob_width = 0; // output-buffer-local
+ int ob_marks_x = 0; // output-buffer-local
+ int ob_marks_width = 0; // output-buffer-local
if (config->show_marks && marks_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
&texture_box.width, &texture_box.height);
- marks_ob_width = texture_box.width;
+ ob_marks_width = texture_box.width;
// The marks texture might be shorter than the config->font_height, in
// which case we need to pad it as evenly as possible above and below.
@@ -440,9 +447,15 @@ static void render_titlebar(struct sway_output *output,
int ob_padding_above = floor(ob_padding_total / 2.0);
int ob_padding_below = ceil(ob_padding_total / 2.0);
- // Render texture
- texture_box.x = round((x - output_x + width - titlebar_h_padding)
- * output_scale) - texture_box.width;
+ // Render texture. If the title is on the right, the marks will be on
+ // the left. Otherwise, they will be on the right.
+ if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) {
+ texture_box.x = ob_inner_x;
+ } else {
+ texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
+ }
+ ob_marks_x = texture_box.x;
+
texture_box.y = round((bg_y - output_y) * output_scale) +
ob_padding_above;
@@ -451,8 +464,8 @@ static void render_titlebar(struct sway_output *output,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
- if (inner_width * output_scale < texture_box.width) {
- texture_box.width = inner_width * output_scale;
+ if (ob_inner_width < texture_box.width) {
+ texture_box.width = ob_inner_width;
}
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, con->alpha);
@@ -473,12 +486,13 @@ static void render_titlebar(struct sway_output *output,
}
// Title text
- size_t title_ob_width = 0; // output-buffer-local
+ int ob_title_x = 0; // output-buffer-local
+ int ob_title_width = 0; // output-buffer-local
if (title_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
- title_ob_width = texture_box.width;
+ ob_title_width = texture_box.width;
// The title texture might be shorter than the config->font_height,
// in which case we need to pad it above and below.
@@ -489,8 +503,26 @@ static void render_titlebar(struct sway_output *output,
texture_box.height;
// Render texture
- texture_box.x =
- round((x - output_x + titlebar_h_padding) * output_scale);
+ if (texture_box.width > ob_inner_width - ob_marks_width) {
+ texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width)
+ ? ob_marks_x + ob_marks_width : ob_inner_x;
+ } else if (title_align == ALIGN_LEFT) {
+ texture_box.x = ob_inner_x;
+ } else if (title_align == ALIGN_CENTER) {
+ // If there are marks visible, center between the edge and marks.
+ // Otherwise, center in the inner area.
+ if (ob_marks_width) {
+ texture_box.x = (ob_inner_x + ob_marks_x) / 2
+ - texture_box.width / 2;
+ } else {
+ texture_box.x = ob_inner_x + ob_inner_width / 2
+ - texture_box.width / 2;
+ }
+ } else {
+ texture_box.x = ob_inner_x + ob_inner_width - texture_box.width;
+ }
+ ob_title_x = texture_box.x;
+
texture_box.y =
round((bg_y - output_y) * output_scale) + ob_padding_above;
@@ -499,11 +531,10 @@ static void render_titlebar(struct sway_output *output,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
- int inner_x = x - output_x + titlebar_h_padding;
- int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
- if (ob_inner_width - marks_ob_width < texture_box.width) {
- texture_box.width = ob_inner_width - marks_ob_width;
+ if (ob_inner_width - ob_marks_width < texture_box.width) {
+ texture_box.width = ob_inner_width - ob_marks_width;
}
+
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, con->alpha);
@@ -522,17 +553,36 @@ static void render_titlebar(struct sway_output *output,
render_rect(output->wlr_output, output_damage, &box, color);
}
+ // Determine the left + right extends of the textures (output-buffer local)
+ int ob_left_x, ob_left_width, ob_right_x, ob_right_width;
+ if (ob_title_x < ob_marks_x) {
+ ob_left_x = ob_title_x;
+ ob_left_width = ob_title_width;
+ ob_right_x = ob_marks_x;
+ ob_right_width = ob_marks_width;
+ } else {
+ ob_left_x = ob_marks_x;
+ ob_left_width = ob_marks_width;
+ ob_right_x = ob_title_x;
+ ob_right_width = ob_title_width;
+ }
+ if (ob_left_x < ob_inner_x) {
+ ob_left_x = ob_inner_x;
+ } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) {
+ ob_right_x = ob_left_x;
+ ob_right_width = ob_left_width;
+ }
+
// Filler between title and marks
- box.width =
- round(inner_width * output_scale) - title_ob_width - marks_ob_width;
+ box.width = ob_right_x - ob_left_x - ob_left_width;
if (box.width > 0) {
- box.x = round((x + titlebar_h_padding) * output_scale) + title_ob_width;
+ box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
box.y = round(bg_y * output_scale);
box.height = ob_bg_height;
render_rect(output->wlr_output, output_damage, &box, color);
}
- // Padding left of title
+ // Padding on left side
left_offset = (layout == L_TABBED) * titlebar_border_thickness;
box.x = x + left_offset;
box.y = y + titlebar_border_thickness;
@@ -540,9 +590,13 @@ static void render_titlebar(struct sway_output *output,
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height;
scale_box(&box, output_scale);
+ int left_x = ob_left_x + round(output_x * output_scale);
+ if (box.x + box.width < left_x) {
+ box.width += left_x - box.x - box.width;
+ }
render_rect(output->wlr_output, output_damage, &box, color);
- // Padding right of marks
+ // Padding on right side
right_offset = (layout == L_TABBED) * titlebar_border_thickness;
box.x = x + width - titlebar_h_padding;
box.y = y + titlebar_border_thickness;
@@ -550,6 +604,11 @@ static void render_titlebar(struct sway_output *output,
box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height;
scale_box(&box, output_scale);
+ int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale);
+ if (right_rx < box.x) {
+ box.width += box.x - right_rx;
+ box.x = right_rx;
+ }
render_rect(output->wlr_output, output_damage, &box, color);
if (connects_sides) {