diff options
author | Ryan Dwyer <ryandwyer1@gmail.com> | 2018-09-08 16:19:31 +1000 |
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committer | Ryan Dwyer <ryandwyer1@gmail.com> | 2018-09-08 16:25:07 +1000 |
commit | 9215ca0f01f7d155191d11fd9caa2574387c6f84 (patch) | |
tree | a1defcadae4b1d07388fd9e6bfe2a09051aec777 /sway/desktop | |
parent | 9226aad58cca4dd5a408f46c4ae27f339e415b7d (diff) | |
download | sway-9215ca0f01f7d155191d11fd9caa2574387c6f84.tar.xz |
Align titles to baseline
This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
Diffstat (limited to 'sway/desktop')
-rw-r--r-- | sway/desktop/render.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c index ecac262e..8a6f63aa 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -466,12 +466,12 @@ static void render_titlebar(struct sway_output *output, &texture_box.width, &texture_box.height); title_ob_width = texture_box.width; - // The title texture might be shorter than the config->font_height, in - // which case we need to pad it as evenly as possible above and below. - int ob_padding_total = config->font_height * output_scale - - texture_box.height; - int ob_padding_above = floor(ob_padding_total / 2); - int ob_padding_below = ceil(ob_padding_total / 2); + // The title texture might be shorter than the config->font_height, + // in which case we need to pad it above and below. + int ob_padding_above = (config->font_baseline - con->title_baseline) + * output_scale; + int ob_padding_below = (config->font_height - con->title_height) + * output_scale - ob_padding_above; // Render texture texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale; |