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authorDrew DeVault <sir@cmpwn.com>2018-07-15 06:49:29 -0700
committerGitHub <noreply@github.com>2018-07-15 06:49:29 -0700
commit8e05fb782658f0bc13cfba6c069ba39122417317 (patch)
tree87a568ff97fc94ca82b9ceb4abacb02ea86a9f71 /sway/desktop
parent53e3f35ba348d6285478ceb4a93b020e138c95c7 (diff)
parenta120d4c79f9406a2f7cc38c60069d3183c98ea87 (diff)
Merge pull request #2275 from RyanDwyer/transactionise-focus
Make focus part of transactions
Diffstat (limited to 'sway/desktop')
-rw-r--r--sway/desktop/render.c61
-rw-r--r--sway/desktop/transaction.c18
2 files changed, 37 insertions, 42 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 4bfc573b..17fe823a 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -543,9 +543,6 @@ static void render_container(struct sway_output *output,
static void render_container_simple(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
- struct sway_seat *seat = input_manager_current_seat(input_manager);
- struct sway_container *focus = seat_get_focus(seat);
-
for (int i = 0; i < con->current.children->length; ++i) {
struct sway_container *child = con->current.children->items[i];
@@ -556,11 +553,11 @@ static void render_container_simple(struct sway_output *output,
struct wlr_texture *marks_texture;
struct sway_container_state *state = &child->current;
- if (focus == child || parent_focused) {
+ if (state->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view->marks_focused;
- } else if (seat_get_focus_inactive(seat, con) == child) {
+ } else if (con->current.focused_inactive_child == child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view->marks_focused_inactive;
@@ -580,7 +577,7 @@ static void render_container_simple(struct sway_output *output,
render_view(output, damage, child, colors);
} else {
render_container(output, damage, child,
- parent_focused || focus == child);
+ parent_focused || child->current.focused);
}
}
}
@@ -594,11 +591,9 @@ static void render_container_tabbed(struct sway_output *output,
if (!con->current.children->length) {
return;
}
- struct sway_seat *seat = input_manager_current_seat(input_manager);
- struct sway_container *focus = seat_get_focus(seat);
- struct sway_container *current = seat_get_active_current_child(seat, con);
- struct border_colors *current_colors = &config->border_colors.unfocused;
struct sway_container_state *pstate = &con->current;
+ struct sway_container *current = pstate->focused_inactive_child;
+ struct border_colors *current_colors = &config->border_colors.unfocused;
double width_gap_adjustment = 2 * pstate->current_gaps;
int tab_width =
@@ -613,11 +608,11 @@ static void render_container_tabbed(struct sway_output *output,
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
- if (focus == child || parent_focused) {
+ if (cstate->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view ? view->marks_focused : NULL;
- } else if (child == current) {
+ } else if (child == pstate->focused_inactive_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view ? view->marks_focused_inactive : NULL;
@@ -644,13 +639,11 @@ static void render_container_tabbed(struct sway_output *output,
}
// Render surface and left/right/bottom borders
- if (current) {
- if (current->type == C_VIEW) {
- render_view(output, damage, current, current_colors);
- } else {
- render_container(output, damage, current,
- parent_focused || current == focus);
- }
+ if (current->type == C_VIEW) {
+ render_view(output, damage, current, current_colors);
+ } else {
+ render_container(output, damage, current,
+ parent_focused || current->current.focused);
}
}
@@ -663,11 +656,9 @@ static void render_container_stacked(struct sway_output *output,
if (!con->current.children->length) {
return;
}
- struct sway_seat *seat = input_manager_current_seat(input_manager);
- struct sway_container *focus = seat_get_focus(seat);
- struct sway_container *current = seat_get_active_current_child(seat, con);
- struct border_colors *current_colors = &config->border_colors.unfocused;
struct sway_container_state *pstate = &con->current;
+ struct sway_container *current = pstate->focused_inactive_child;
+ struct border_colors *current_colors = &config->border_colors.unfocused;
size_t titlebar_height = container_titlebar_height();
@@ -680,11 +671,11 @@ static void render_container_stacked(struct sway_output *output,
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
- if (focus == child || parent_focused) {
+ if (cstate->focused || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = view ? view->marks_focused : NULL;
- } else if (child == current) {
+ } else if (child == pstate->focused_inactive_child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = view ? view->marks_focused_inactive : NULL;
@@ -704,13 +695,11 @@ static void render_container_stacked(struct sway_output *output,
}
// Render surface and left/right/bottom borders
- if (current) {
- if (current->type == C_VIEW) {
- render_view(output, damage, current, current_colors);
- } else {
- render_container(output, damage, current,
- parent_focused || current == focus);
- }
+ if (current->type == C_VIEW) {
+ render_view(output, damage, current, current_colors);
+ } else {
+ render_container(output, damage, current,
+ parent_focused || current->current.focused);
}
}
@@ -738,13 +727,11 @@ static void render_floating_container(struct sway_output *soutput,
pixman_region32_t *damage, struct sway_container *con) {
if (con->type == C_VIEW) {
struct sway_view *view = con->sway_view;
- struct sway_seat *seat = input_manager_current_seat(input_manager);
- struct sway_container *focus = seat_get_focus(seat);
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
- if (focus == con) {
+ if (con->current.focused) {
colors = &config->border_colors.focused;
title_texture = con->title_focused;
marks_texture = view->marks_focused;
@@ -871,9 +858,7 @@ void output_render(struct sway_output *output, struct timespec *when,
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- struct sway_seat *seat = input_manager_current_seat(input_manager);
- struct sway_container *focus = seat_get_focus(seat);
- render_container(output, damage, workspace, focus == workspace);
+ render_container(output, damage, workspace, workspace->current.focused);
render_floating(output, damage);
render_unmanaged(output, damage,
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
index 0ae042db..fcfb0b51 100644
--- a/sway/desktop/transaction.c
+++ b/sway/desktop/transaction.c
@@ -139,6 +139,14 @@ static void copy_pending_state(struct sway_container *container,
state->children = create_list();
list_cat(state->children, container->children);
}
+
+ struct sway_seat *seat = input_manager_current_seat(input_manager);
+ state->focused = seat_get_focus(seat) == container;
+
+ if (container->type != C_VIEW) {
+ state->focused_inactive_child =
+ seat_get_active_child(seat, container);
+ }
}
static void transaction_add_container(struct sway_transaction *transaction,
@@ -195,10 +203,12 @@ static void transaction_apply(struct sway_transaction *transaction) {
.width = instruction->state.swayc_width,
.height = instruction->state.swayc_height,
};
- for (int j = 0; j < root_container.children->length; ++j) {
- struct sway_container *output = root_container.children->items[j];
- output_damage_box(output->sway_output, &old_box);
- output_damage_box(output->sway_output, &new_box);
+ for (int j = 0; j < root_container.current.children->length; ++j) {
+ struct sway_container *output = root_container.current.children->items[j];
+ if (output->sway_output) {
+ output_damage_box(output->sway_output, &old_box);
+ output_damage_box(output->sway_output, &new_box);
+ }
}
// There are separate children lists for each instruction state, the