diff options
author | Drew DeVault <sir@cmpwn.com> | 2018-07-23 20:27:56 -0400 |
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committer | Drew DeVault <sir@cmpwn.com> | 2018-07-23 20:31:11 -0400 |
commit | f4b882475eee7a81c206c7825616cc4656b2f60b (patch) | |
tree | 38e6ebf81b235424f105dcbcbb194e5e9eac70c0 /sway/desktop/transaction.c | |
parent | acd79e1505c06089e4fb9fb6c0c6e1d351ba9176 (diff) | |
parent | 224ade138208e9aa525423cbfbd643aa9d9b63c3 (diff) |
Merge branch 'master' into pid-workspaces
Diffstat (limited to 'sway/desktop/transaction.c')
-rw-r--r-- | sway/desktop/transaction.c | 107 |
1 files changed, 56 insertions, 51 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c index d2932c87..2a89880a 100644 --- a/sway/desktop/transaction.c +++ b/sway/desktop/transaction.c @@ -4,8 +4,8 @@ #include <string.h> #include <time.h> #include <wlr/types/wlr_buffer.h> -#include <wlr/types/wlr_linux_dmabuf.h> #include "sway/debug.h" +#include "sway/desktop/idle_inhibit_v1.h" #include "sway/desktop/transaction.h" #include "sway/output.h" #include "sway/tree/container.h" @@ -18,14 +18,14 @@ * How long we should wait for views to respond to the configure before giving * up and applying the transaction anyway. */ -#define TIMEOUT_MS 200 +int txn_timeout_ms = 200; /** * If enabled, sway will always wait for the transaction timeout before * applying it, rather than applying it when the views are ready. This allows us * to observe the rendered state while a transaction is in progress. */ -#define TRANSACTION_DEBUG false +bool txn_debug = false; struct sway_transaction { struct wl_event_source *timer; @@ -46,7 +46,7 @@ struct sway_transaction_instruction { bool ready; }; -struct sway_transaction *transaction_create() { +static struct sway_transaction *transaction_create() { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); transaction->instructions = create_list(); @@ -72,8 +72,8 @@ static void save_view_buffer(struct sway_view *view, } if (view->surface && wlr_surface_has_buffer(view->surface)) { instruction->saved_buffer = wlr_buffer_ref(view->surface->buffer); - instruction->saved_buffer_width = view->surface->current->width; - instruction->saved_buffer_height = view->surface->current->height; + instruction->saved_buffer_width = view->surface->current.width; + instruction->saved_buffer_height = view->surface->current.height; } } @@ -138,25 +138,18 @@ static void copy_pending_state(struct sway_container *container, state->children = create_list(); list_cat(state->children, container->children); } -} -static bool transaction_has_container(struct sway_transaction *transaction, - struct sway_container *container) { - for (int i = 0; i < transaction->instructions->length; ++i) { - struct sway_transaction_instruction *instruction = - transaction->instructions->items[i]; - if (instruction->container == container) { - return true; - } + struct sway_seat *seat = input_manager_current_seat(input_manager); + state->focused = seat_get_focus(seat) == container; + + if (container->type != C_VIEW) { + state->focused_inactive_child = + seat_get_active_child(seat, container); } - return false; } -void transaction_add_container(struct sway_transaction *transaction, +static void transaction_add_container(struct sway_transaction *transaction, struct sway_container *container) { - if (transaction_has_container(transaction, container)) { - return; - } struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); instruction->transaction = transaction; @@ -174,7 +167,7 @@ void transaction_add_container(struct sway_transaction *transaction, * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { - wlr_log(L_DEBUG, "Applying transaction %p", transaction); + wlr_log(WLR_DEBUG, "Applying transaction %p", transaction); if (server.debug_txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); @@ -185,9 +178,9 @@ static void transaction_apply(struct sway_transaction *transaction) { float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 + (now.tv_nsec - commit->tv_nsec) / 1000000.0; float ms_total = ms_arranging + ms_waiting; - wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " - "%.1fms total (%.1f frames if 60Hz)", transaction, - ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60)); + wlr_log(WLR_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " + "%.1fms total (%.1f frames if 60Hz)", transaction, + ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60)); } // Apply the instruction state to the container's current state @@ -209,10 +202,12 @@ static void transaction_apply(struct sway_transaction *transaction) { .width = instruction->state.swayc_width, .height = instruction->state.swayc_height, }; - for (int j = 0; j < root_container.children->length; ++j) { - struct sway_container *output = root_container.children->items[j]; - output_damage_box(output->sway_output, &old_box); - output_damage_box(output->sway_output, &new_box); + for (int j = 0; j < root_container.current.children->length; ++j) { + struct sway_container *output = root_container.current.children->items[j]; + if (output->sway_output) { + output_damage_box(output->sway_output, &old_box); + output_damage_box(output->sway_output, &new_box); + } } // There are separate children lists for each instruction state, the @@ -227,29 +222,22 @@ static void transaction_apply(struct sway_transaction *transaction) { } } -/** - * For simplicity, we only progress the queue if it can be completely flushed. - */ static void transaction_progress_queue() { - // We iterate this list in reverse because we're more likely to find a - // waiting transactions at the end of the list. - for (int i = server.transactions->length - 1; i >= 0; --i) { - struct sway_transaction *transaction = server.transactions->items[i]; + while (server.transactions->length) { + struct sway_transaction *transaction = server.transactions->items[0]; if (transaction->num_waiting) { return; } - } - for (int i = 0; i < server.transactions->length; ++i) { - struct sway_transaction *transaction = server.transactions->items[i]; transaction_apply(transaction); transaction_destroy(transaction); + list_del(server.transactions, 0); } - server.transactions->length = 0; + idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); } static int handle_timeout(void *data) { struct sway_transaction *transaction = data; - wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)", + wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)", transaction, transaction->num_waiting); transaction->num_waiting = 0; transaction_progress_queue(); @@ -283,8 +271,8 @@ static bool should_configure(struct sway_container *con, return true; } -void transaction_commit(struct sway_transaction *transaction) { - wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", +static void transaction_commit(struct sway_transaction *transaction) { + wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { @@ -317,9 +305,10 @@ void transaction_commit(struct sway_transaction *transaction) { } else { // There are no other transactions in progress, and this one has nothing // to wait for, so we can skip the queue. - wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction); + wlr_log(WLR_DEBUG, "Transaction %p has nothing to wait for", transaction); transaction_apply(transaction); transaction_destroy(transaction); + idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); return; } @@ -327,7 +316,7 @@ void transaction_commit(struct sway_transaction *transaction) { // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); - wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + wl_event_source_timer_update(transaction->timer, txn_timeout_ms); } // The debug tree shows the pending/live tree. Here is a good place to @@ -347,7 +336,7 @@ static void set_instruction_ready( struct timespec *start = &transaction->commit_time; float ms = (now.tv_sec - start->tv_sec) * 1000 + (now.tv_nsec - start->tv_nsec) / 1000000.0; - wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", + wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", transaction, transaction->num_configures - transaction->num_waiting + 1, transaction->num_configures, ms, @@ -358,11 +347,11 @@ static void set_instruction_ready( // If all views are ready, apply the transaction. // If the transaction has timed out then its num_waiting will be 0 already. if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { -#if !TRANSACTION_DEBUG - wlr_log(L_DEBUG, "Transaction %p is ready", transaction); - wl_event_source_timer_update(transaction->timer, 0); - transaction_progress_queue(); -#endif + if (!txn_debug) { + wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction); + wl_event_source_timer_update(transaction->timer, 0); + transaction_progress_queue(); + } } } @@ -374,7 +363,9 @@ static void set_instructions_ready(struct sway_view *view, int index) { for (int i = 0; i <= index; ++i) { struct sway_transaction_instruction *instruction = view->swayc->instructions->items[i]; - set_instruction_ready(instruction); + if (!instruction->ready) { + set_instruction_ready(instruction); + } } } @@ -413,3 +404,17 @@ struct wlr_texture *transaction_get_saved_texture(struct sway_view *view, *height = instruction->saved_buffer_height; return instruction->saved_buffer->texture; } + +void transaction_commit_dirty(void) { + if (!server.dirty_containers->length) { + return; + } + struct sway_transaction *transaction = transaction_create(); + for (int i = 0; i < server.dirty_containers->length; ++i) { + struct sway_container *container = server.dirty_containers->items[i]; + transaction_add_container(transaction, container); + container->dirty = false; + } + server.dirty_containers->length = 0; + transaction_commit(transaction); +} |