diff options
author | Tony Crisci <tony@dubstepdish.com> | 2018-01-14 10:35:56 -0500 |
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committer | Tony Crisci <tony@dubstepdish.com> | 2018-01-14 10:35:56 -0500 |
commit | 4c8c9b29e43668e9076234a7e221b3746012669f (patch) | |
tree | c7d989991219f767636b9eefa987ca9c87d159c7 /sway/desktop/output.c | |
parent | 5a23959242419169fa4af032d85ee3f65e7041e4 (diff) |
render xdg surface
Diffstat (limited to 'sway/desktop/output.c')
-rw-r--r-- | sway/desktop/output.c | 169 |
1 files changed, 112 insertions, 57 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 2b428c30..1e9a823a 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -1,4 +1,5 @@ #define _POSIX_C_SOURCE 200809L +#include <assert.h> #include <stdlib.h> #include <time.h> #include <wayland-server.h> @@ -15,76 +16,131 @@ #include "sway/input/input-manager.h" #include "sway/input/seat.h" -static void output_frame_view(swayc_t *view, void *data) { - struct sway_output *output = data; - struct wlr_output *wlr_output = output->wlr_output; - struct sway_view *sway_view = view->sway_view; - struct wlr_surface *surface = sway_view->surface; +/** + * Rotate a child's position relative to a parent. The parent size is (pw, ph), + * the child position is (*sx, *sy) and its size is (sw, sh). + */ +static void rotate_child_position(double *sx, double *sy, double sw, double sh, + double pw, double ph, float rotation) { + if (rotation != 0.0) { + // Coordinates relative to the center of the subsurface + double ox = *sx - pw/2 + sw/2, + oy = *sy - ph/2 + sh/2; + // Rotated coordinates + double rx = cos(-rotation)*ox - sin(-rotation)*oy, + ry = cos(-rotation)*oy + sin(-rotation)*ox; + *sx = rx + pw/2 - sw/2; + *sy = ry + ph/2 - sh/2; + } +} + +static void render_surface(struct wlr_surface *surface, + struct wlr_output *wlr_output, struct timespec *when, + double lx, double ly, float rotation) { if (!wlr_surface_has_buffer(surface)) { return; } - // TODO - // - Deal with wlr_output_layout - int width = sway_view->surface->current->width; - int height = sway_view->surface->current->height; + struct wlr_output_layout *layout = root_container.sway_root->output_layout; + int width = surface->current->width; + int height = surface->current->height; int render_width = width * wlr_output->scale; int render_height = height * wlr_output->scale; - double ox = view->x, oy = view->y; - // TODO - //wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy); + double ox = lx, oy = ly; + wlr_output_layout_output_coords(layout, wlr_output, &ox, &oy); ox *= wlr_output->scale; oy *= wlr_output->scale; - // TODO - //if (wlr_output_layout_intersects(desktop->layout, wlr_output, - // lx, ly, lx + render_width, ly + render_height)) { - // return; - //} - - // if the shell specifies window geometry, make the top left corner of the - // window in the top left corner of the container to avoid arbitrarily - // sized gaps based on the attached buffer size - int window_offset_x = 0; - int window_offset_y = 0; - - if (view->sway_view->type == SWAY_XDG_SHELL_V6_VIEW) { - window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x; - window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y; - } - // TODO - double rotation = 0; - float matrix[16]; + struct wlr_box render_box = { + .x = lx, .y = ly, + .width = render_width, .height = render_height, + }; + if (wlr_output_layout_intersects(layout, wlr_output, &render_box)) { + float matrix[16]; - float translate_origin[16]; - wlr_matrix_translate(&translate_origin, - (int)ox + render_width / 2 - window_offset_x, - (int)oy + render_height / 2 - window_offset_y, - 0); + float translate_center[16]; + wlr_matrix_translate(&translate_center, + (int)ox + render_width / 2, (int)oy + render_height / 2, 0); - float rotate[16]; - wlr_matrix_rotate(&rotate, rotation); + float rotate[16]; + wlr_matrix_rotate(&rotate, rotation); - float translate_center[16]; - wlr_matrix_translate(&translate_center, - -render_width / 2, - -render_height / 2, 0); + float translate_origin[16]; + wlr_matrix_translate(&translate_origin, -render_width / 2, + -render_height / 2, 0); - float scale[16]; - wlr_matrix_scale(&scale, render_width, render_height, 1); + float scale[16]; + wlr_matrix_scale(&scale, render_width, render_height, 1); - float transform[16]; - wlr_matrix_mul(&translate_origin, &rotate, &transform); - wlr_matrix_mul(&transform, &translate_center, &transform); - wlr_matrix_mul(&transform, &scale, &transform); - wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); + float transform[16]; + wlr_matrix_mul(&translate_center, &rotate, &transform); + wlr_matrix_mul(&transform, &translate_origin, &transform); + wlr_matrix_mul(&transform, &scale, &transform); - wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix); + if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) { + float surface_translate_center[16]; + wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0); - // TODO: move into wlroots - struct timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); + float surface_transform[16]; + wlr_matrix_transform(surface_transform, + wlr_output_transform_invert(surface->current->transform)); + + float surface_translate_origin[16]; + wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0); + + wlr_matrix_mul(&transform, &surface_translate_center, + &transform); + wlr_matrix_mul(&transform, &surface_transform, &transform); + wlr_matrix_mul(&transform, &surface_translate_origin, + &transform); + } + + wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); + + wlr_render_with_matrix(server.renderer, surface->texture, + &matrix); + + wlr_surface_send_frame_done(surface, when); + } - wlr_surface_send_frame_done(surface, &now); + struct wlr_subsurface *subsurface; + wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) { + struct wlr_surface_state *state = subsurface->surface->current; + double sx = state->subsurface_position.x; + double sy = state->subsurface_position.y; + double sw = state->buffer_width / state->scale; + double sh = state->buffer_height / state->scale; + rotate_child_position(&sx, &sy, sw, sh, width, height, rotation); + + render_surface(subsurface->surface, wlr_output, when, + lx + sx, + ly + sy, + rotation); + } +} + +static void output_frame_view(swayc_t *view, void *data) { + struct sway_output *output = data; + struct wlr_output *wlr_output = output->wlr_output; + struct sway_view *sway_view = view->sway_view; + struct wlr_surface *surface = sway_view->surface; + + switch (sway_view->type) { + case SWAY_XDG_SHELL_V6_VIEW: { + int window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x; + int window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y; + render_surface(surface, wlr_output, &output->last_frame, + view->x - window_offset_x, + view->y - window_offset_y, + 0); + break; + } + case SWAY_WL_SHELL_VIEW: + break; + case SWAY_XWAYLAND_VIEW: + break; + case SWAY_VIEW_TYPES: + break; + } } static void output_frame_notify(struct wl_listener *listener, void *data) { @@ -92,9 +148,6 @@ static void output_frame_notify(struct wl_listener *listener, void *data) { struct wlr_output *wlr_output = data; struct sway_server *server = soutput->server; - struct timespec now; - clock_gettime(CLOCK_MONOTONIC, &now); - wlr_output_make_current(wlr_output); wlr_renderer_begin(server->renderer, wlr_output); @@ -104,6 +157,8 @@ static void output_frame_notify(struct wl_listener *listener, void *data) { wlr_renderer_end(server->renderer); wlr_output_swap_buffers(wlr_output); + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); soutput->last_frame = now; } |