diff options
author | Brian Ashworth <bosrsf04@gmail.com> | 2019-03-31 23:27:18 -0400 |
---|---|---|
committer | Drew DeVault <sir@cmpwn.com> | 2019-04-13 08:48:37 -0600 |
commit | 69a1a0ff99171f15c7842bfde23ed90f09a37256 (patch) | |
tree | 6d03653b20e1c5f62200d7cc6905d768fced8d52 /sway/commands/focus.c | |
parent | 913445e112b3ceca4ece731a6e57b19cab9d0c6a (diff) |
Fix scratchpad fullscreen behavior and crash
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.
This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
scratchpad, it will be fullscreen when shown (and fullscreen disabled
when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
scratchpad, it will be shown immediately as fullscreen global. The
container is not moved to a workspace and remains in the
scratchpad. The container will be visible until fullscreen disabled
or killed. Since the container is in the scratchpad, running
`scratchpad show` or `move container to scratchpad` will have no
effect
This also changes `container_replace` to transfer fullscreen and
scratchpad status.
Diffstat (limited to 'sway/commands/focus.c')
-rw-r--r-- | sway/commands/focus.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sway/commands/focus.c b/sway/commands/focus.c index 14e90955..8baa616d 100644 --- a/sway/commands/focus.c +++ b/sway/commands/focus.c @@ -182,6 +182,10 @@ static struct sway_node *node_get_in_direction_floating( double closest_distance = DBL_MAX; struct sway_container *closest_con = NULL; + if (!con->workspace) { + return NULL; + } + for (int i = 0; i < con->workspace->floating->length; i++) { struct sway_container *floater = con->workspace->floating->items[i]; if (floater == con) { |