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authorTudor Brindus <me@tbrindus.ca>2020-05-04 17:34:28 -0400
committerSimon Ser <contact@emersion.fr>2020-05-25 10:01:00 +0200
commit5d13f647f9384e59012c0f829651911564bb5365 (patch)
treeb768fac3dac8328d1efc7c9b4e96aa461ab7c9a5 /include
parentc632d47bf811d246ea2f4874e6dda6b85a3b95ff (diff)
input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it passes focus to another window. For instance, this is problematic when trying to drag a scrollbar, and exiting the window &mdash; the scrollbar motion stops. Additionally, without `focus_follows_mouse no`, the tablet passes focus to whatever surface it goes over regardless of if there is an active implicit. If the tablet is over a surface that does not bind tablet handlers, sway will fall back to pointer emulation, and all of this works fine. It probably should have consistent behavior between emulated and not-emulated input, though. This commit adds a condition for entering seatop_down when a tablet's tool tip goes down, and exiting when it goes up. Since events won't be routed through seatop_default, this prevents windows losing focus during implicit grabs. Closes #5302.
Diffstat (limited to 'include')
-rw-r--r--include/sway/input/seat.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/sway/input/seat.h b/include/sway/input/seat.h
index 66f8f7e4..e313a206 100644
--- a/include/sway/input/seat.h
+++ b/include/sway/input/seat.h
@@ -23,6 +23,8 @@ struct sway_seatop_impl {
void (*rebase)(struct sway_seat *seat, uint32_t time_msec);
void (*tablet_tool_motion)(struct sway_seat *seat,
struct sway_tablet_tool *tool, uint32_t time_msec, double dx, double dy);
+ void (*tablet_tool_tip)(struct sway_seat *seat, struct sway_tablet_tool *tool,
+ uint32_t time_msec, enum wlr_tablet_tool_tip_state state);
void (*end)(struct sway_seat *seat);
void (*unref)(struct sway_seat *seat, struct sway_container *con);
void (*render)(struct sway_seat *seat, struct sway_output *output,
@@ -269,6 +271,10 @@ void seatop_pointer_motion(struct sway_seat *seat, uint32_t time_msec,
void seatop_pointer_axis(struct sway_seat *seat,
struct wlr_event_pointer_axis *event);
+void seatop_tablet_tool_tip(struct sway_seat *seat,
+ struct sway_tablet_tool *tool, uint32_t time_msec,
+ enum wlr_tablet_tool_tip_state state);
+
void seatop_tablet_tool_motion(struct sway_seat *seat,
struct sway_tablet_tool *tool, uint32_t time_msec, double dx, double dy);