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authorAlexander Orzechowski <alex@ozal.ski>2024-01-18 10:00:45 -0500
committerKirill Primak <vyivel@eclair.cafe>2024-01-18 18:36:54 +0300
commit1eb16d136774c8fb3c9085df45156264f0db8814 (patch)
tree9c348ab37edae50b76a388d7e8d8dcd011cea33b /include
parentdbd2fbf4301d441be4f9a04a1df6d93c81c361f6 (diff)
scene_graph: Maintain `wlr_scene_node`s for the sway tree.
Diffstat (limited to 'include')
-rw-r--r--include/sway/output.h15
-rw-r--r--include/sway/tree/container.h21
-rw-r--r--include/sway/tree/node.h12
-rw-r--r--include/sway/tree/root.h26
-rw-r--r--include/sway/tree/view.h4
-rw-r--r--include/sway/tree/workspace.h7
6 files changed, 85 insertions, 0 deletions
diff --git a/include/sway/output.h b/include/sway/output.h
index 96bd10db..691ac8dd 100644
--- a/include/sway/output.h
+++ b/include/sway/output.h
@@ -5,6 +5,7 @@
#include <wayland-server-core.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_output.h>
+#include <wlr/types/wlr_scene.h>
#include "config.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"
@@ -19,7 +20,21 @@ struct sway_output_state {
struct sway_output {
struct sway_node node;
+
+ struct {
+ struct wlr_scene_tree *tiling;
+ struct wlr_scene_tree *fullscreen;
+ } layers;
+
+ // when a container is fullscreen, in case the fullscreen surface is
+ // translucent (can see behind) we must make sure that the background is a
+ // solid color in order to conform to the wayland protocol. This rect
+ // ensures that when looking through a surface, all that will be seen
+ // is black.
+ struct wlr_scene_rect *fullscreen_background;
+
struct wlr_output *wlr_output;
+ struct wlr_scene_output *scene_output;
struct sway_server *server;
struct wl_list link;
diff --git a/include/sway/tree/container.h b/include/sway/tree/container.h
index fe3ee8a8..ee22a0d0 100644
--- a/include/sway/tree/container.h
+++ b/include/sway/tree/container.h
@@ -3,6 +3,7 @@
#include <stdint.h>
#include <sys/types.h>
#include <wlr/types/wlr_compositor.h>
+#include <wlr/types/wlr_scene.h>
#include "list.h"
#include "sway/tree/node.h"
@@ -68,6 +69,26 @@ struct sway_container {
struct sway_node node;
struct sway_view *view;
+ struct wlr_scene_tree *scene_tree;
+
+ struct {
+ struct wlr_scene_tree *tree;
+
+ struct wlr_scene_tree *border;
+ struct wlr_scene_tree *background;
+ } title_bar;
+
+ struct {
+ struct wlr_scene_tree *tree;
+
+ struct wlr_scene_rect *top;
+ struct wlr_scene_rect *bottom;
+ struct wlr_scene_rect *left;
+ struct wlr_scene_rect *right;
+ } border;
+
+ struct wlr_scene_tree *content_tree;
+
struct sway_container_state current;
struct sway_container_state pending;
diff --git a/include/sway/tree/node.h b/include/sway/tree/node.h
index 03a389a4..e2dbcdf0 100644
--- a/include/sway/tree/node.h
+++ b/include/sway/tree/node.h
@@ -2,6 +2,7 @@
#define _SWAY_NODE_H
#include <wayland-server-core.h>
#include <stdbool.h>
+#include <wlr/types/wlr_scene.h>
#include "list.h"
#define MIN_SANE_W 100
@@ -75,4 +76,15 @@ list_t *node_get_children(struct sway_node *node);
bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor);
+// when destroying a sway tree, it's not known which order the tree will be
+// destroyed. To prevent freeing of scene_nodes recursing up the tree,
+// let's use this helper function to disown them to the staging node.
+void scene_node_disown_children(struct wlr_scene_tree *tree);
+
+// a helper function used to allocate tree nodes. If an allocation failure
+// occurs a flag is flipped that can be checked later to destroy a parent
+// of this scene node preventing memory leaks.
+struct wlr_scene_tree *alloc_scene_tree(struct wlr_scene_tree *parent,
+ bool *failed);
+
#endif
diff --git a/include/sway/tree/root.h b/include/sway/tree/root.h
index b3dda12f..9cb3d7bf 100644
--- a/include/sway/tree/root.h
+++ b/include/sway/tree/root.h
@@ -3,6 +3,7 @@
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/types/wlr_output_layout.h>
+#include <wlr/types/wlr_scene.h>
#include <wlr/render/wlr_texture.h>
#include "sway/tree/container.h"
#include "sway/tree/node.h"
@@ -16,6 +17,31 @@ struct sway_root {
struct wlr_output_layout *output_layout;
struct wl_listener output_layout_change;
+
+ // scene node layout:
+ // - root
+ // - staging
+ // - layer shell stuff
+ // - tiling
+ // - floating
+ // - fullscreen stuff
+ // - seat stuff
+ // - ext_session_lock
+ struct wlr_scene *root_scene;
+
+ // since wlr_scene nodes can't be orphaned and must always
+ // have a parent, use this staging scene_tree so that a
+ // node always have a valid parent. Nothing in this
+ // staging node will be visible.
+ struct wlr_scene_tree *staging;
+
+ struct {
+ struct wlr_scene_tree *tiling;
+ struct wlr_scene_tree *floating;
+ struct wlr_scene_tree *fullscreen;
+ struct wlr_scene_tree *fullscreen_global;
+ } layers;
+
#if HAVE_XWAYLAND
struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link
#endif
diff --git a/include/sway/tree/view.h b/include/sway/tree/view.h
index 822e7bb3..4aaed9e3 100644
--- a/include/sway/tree/view.h
+++ b/include/sway/tree/view.h
@@ -2,6 +2,7 @@
#define _SWAY_VIEW_H
#include <wayland-server-core.h>
#include <wlr/types/wlr_compositor.h>
+#include <wlr/types/wlr_scene.h>
#include "sway/config.h"
#if HAVE_XWAYLAND
#include <wlr/xwayland.h>
@@ -69,6 +70,9 @@ struct sway_view {
enum sway_view_type type;
const struct sway_view_impl *impl;
+ struct wlr_scene_tree *scene_tree;
+ struct wlr_scene_tree *content_tree;
+
struct sway_container *container; // NULL if unmapped and transactions finished
struct wlr_surface *surface; // NULL for unmapped views
struct sway_xdg_decoration *xdg_decoration;
diff --git a/include/sway/tree/workspace.h b/include/sway/tree/workspace.h
index b0fef4ca..58bde20c 100644
--- a/include/sway/tree/workspace.h
+++ b/include/sway/tree/workspace.h
@@ -2,6 +2,7 @@
#define _SWAY_WORKSPACE_H
#include <stdbool.h>
+#include <wlr/types/wlr_scene.h>
#include "sway/config.h"
#include "sway/tree/container.h"
#include "sway/tree/node.h"
@@ -23,6 +24,12 @@ struct sway_workspace_state {
struct sway_workspace {
struct sway_node node;
+
+ struct {
+ struct wlr_scene_tree *tiling;
+ struct wlr_scene_tree *fullscreen;
+ } layers;
+
struct sway_container *fullscreen;
char *name;