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authoremersion <contact@emersion.fr>2018-07-25 08:50:06 +0100
committeremersion <contact@emersion.fr>2018-07-25 08:55:41 +0100
commit0e79b2114c0bd374c6b4a37fc2ee0e672b8fbb38 (patch)
treed0067d3466d26526bf2531e19e3a5e24532d312b /include
parent224ade138208e9aa525423cbfbd643aa9d9b63c3 (diff)
downloadsway-0e79b2114c0bd374c6b4a37fc2ee0e672b8fbb38.tar.xz
Improve rendering with a fullscreen opaque overlay surface
The rendering code doesn't use the exclusive input surface at all anymore to decide to skip rendering of shell surfaces. This fixes a weird situation in which a client requests exclusive input but isn't an overlay layer surface. The renderer also renders all overlay surfaces in this situation, not just one. This simplifies the code and fixes rendering when there are more than one overlay surfaces (e.g. for a virtual keyboard to type the lockscreen password).
Diffstat (limited to 'include')
-rw-r--r--include/sway/output.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/sway/output.h b/include/sway/output.h
index b6cda83c..c225e541 100644
--- a/include/sway/output.h
+++ b/include/sway/output.h
@@ -65,8 +65,7 @@ struct sway_container *output_by_name(const char *name);
void output_enable(struct sway_output *output);
-bool output_has_opaque_lockscreen(struct sway_output *output,
- struct sway_seat *seat);
+bool output_has_opaque_overlay_layer_surface(struct sway_output *output);
struct sway_container *output_get_active_workspace(struct sway_output *output);