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authorAlexander Orzechowski <alex@ozal.ski>2023-11-21 19:05:37 -0500
committerKirill Primak <vyivel@eclair.cafe>2024-01-18 18:36:54 +0300
commit0e1a02bf0aad3d743985602b55043c5de019d1f0 (patch)
tree3dffc032ca7a56dc2d13a0350d33837de0e9f17d /include
parent1b092386455eeb16fed05cea672c4c88d733f8f2 (diff)
scene_graph: Introduce sway_scene_descriptor
Across a wayland compositor, there are multiple shells: It can be a toplevel, or a layer_shell, or even something more meta like a drag icon or highlight indicators when dragging windows around. This object lets us store values that represent these modes of operation and keep track of what object is being represented.
Diffstat (limited to 'include')
-rw-r--r--include/sway/scene_descriptor.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/include/sway/scene_descriptor.h b/include/sway/scene_descriptor.h
new file mode 100644
index 00000000..13ae81a3
--- /dev/null
+++ b/include/sway/scene_descriptor.h
@@ -0,0 +1,25 @@
+/**
+ * Across a wayland compositor, there are multiple shells: It can be
+ * a toplevel, or a layer_shell, or even something more meta like a drag
+ * icon or highlight indicators when dragging windows around.
+ *
+ * This object lets us store values that represent these modes of operation
+ * and keep track of what object is being represented.
+ */
+#ifndef _SWAY_SCENE_DESCRIPTOR_H
+#define _SWAY_SCENE_DESCRIPTOR_H
+#include <wlr/types/wlr_scene.h>
+
+enum sway_scene_descriptor_type {
+};
+
+bool scene_descriptor_assign(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type, void *data);
+
+void *scene_descriptor_try_get(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type);
+
+void scene_descriptor_destroy(struct wlr_scene_node *node,
+ enum sway_scene_descriptor_type type);
+
+#endif