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author | Alexander Orzechowski <alex@ozal.ski> | 2023-11-21 19:05:37 -0500 |
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committer | Kirill Primak <vyivel@eclair.cafe> | 2024-01-18 18:36:54 +0300 |
commit | 0e1a02bf0aad3d743985602b55043c5de019d1f0 (patch) | |
tree | 3dffc032ca7a56dc2d13a0350d33837de0e9f17d /include/swaybar/input.h | |
parent | 1b092386455eeb16fed05cea672c4c88d733f8f2 (diff) |
scene_graph: Introduce sway_scene_descriptor
Across a wayland compositor, there are multiple shells: It can be
a toplevel, or a layer_shell, or even something more meta like a drag
icon or highlight indicators when dragging windows around.
This object lets us store values that represent these modes of operation
and keep track of what object is being represented.
Diffstat (limited to 'include/swaybar/input.h')
0 files changed, 0 insertions, 0 deletions