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authorfrsfnrrg <frsfnrrg@users.noreply.github.com>2018-07-23 21:38:29 -0400
committerfrsfnrrg <frsfnrrg@users.noreply.github.com>2018-07-23 21:38:29 -0400
commit94dd8823a0081f7983dce368d5d093d1d3eeaefe (patch)
treef2147f1ef4871edb4d989d26cd9b1104797d27bc /include/sway
parent754372c3de1f5b357850cb58cc8ddc1aee596bd6 (diff)
downloadsway-94dd8823a0081f7983dce368d5d093d1d3eeaefe.tar.xz
Invoke mouse bindings
The mouse binding logic is inspired/copied from the keyboard binding logic; we store a sorted list of the currently pressed buttons, and trigger a binding when the currently pressed (or just recently pressed, in the case of a release binding) buttons, as well as modifiers/container region, match those of a given binding. As the code to execute a binding is not very keyboard specific, keyboard_execute_command is renamed to seat_execute_command and moved to where the other binding handling functions are. The call to transaction_commit_dirty has been lifted out.
Diffstat (limited to 'include/sway')
-rw-r--r--include/sway/config.h2
-rw-r--r--include/sway/input/cursor.h6
2 files changed, 8 insertions, 0 deletions
diff --git a/include/sway/config.h b/include/sway/config.h
index 92536d10..bcd503a4 100644
--- a/include/sway/config.h
+++ b/include/sway/config.h
@@ -497,6 +497,8 @@ void free_sway_binding(struct sway_binding *sb);
struct sway_binding *sway_binding_dup(struct sway_binding *sb);
+void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding);
+
void load_swaybars();
void invoke_swaybar(struct bar_config *bar);
diff --git a/include/sway/input/cursor.h b/include/sway/input/cursor.h
index b0a3a7c5..7ec45120 100644
--- a/include/sway/input/cursor.h
+++ b/include/sway/input/cursor.h
@@ -3,6 +3,8 @@
#include <stdint.h>
#include "sway/input/seat.h"
+#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
+
struct sway_cursor {
struct sway_seat *seat;
struct wlr_cursor *cursor;
@@ -29,6 +31,10 @@ struct sway_cursor {
uint32_t tool_buttons;
struct wl_listener request_set_cursor;
+
+ // Mouse binding state
+ uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
+ size_t pressed_button_count;
};
void sway_cursor_destroy(struct sway_cursor *cursor);