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author | frsfnrrg <frsfnrrg@users.noreply.github.com> | 2018-07-23 21:38:29 -0400 |
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committer | frsfnrrg <frsfnrrg@users.noreply.github.com> | 2018-07-23 21:38:29 -0400 |
commit | 94dd8823a0081f7983dce368d5d093d1d3eeaefe (patch) | |
tree | f2147f1ef4871edb4d989d26cd9b1104797d27bc /include/sway | |
parent | 754372c3de1f5b357850cb58cc8ddc1aee596bd6 (diff) | |
download | sway-94dd8823a0081f7983dce368d5d093d1d3eeaefe.tar.xz |
Invoke mouse bindings
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
Diffstat (limited to 'include/sway')
-rw-r--r-- | include/sway/config.h | 2 | ||||
-rw-r--r-- | include/sway/input/cursor.h | 6 |
2 files changed, 8 insertions, 0 deletions
diff --git a/include/sway/config.h b/include/sway/config.h index 92536d10..bcd503a4 100644 --- a/include/sway/config.h +++ b/include/sway/config.h @@ -497,6 +497,8 @@ void free_sway_binding(struct sway_binding *sb); struct sway_binding *sway_binding_dup(struct sway_binding *sb); +void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding); + void load_swaybars(); void invoke_swaybar(struct bar_config *bar); diff --git a/include/sway/input/cursor.h b/include/sway/input/cursor.h index b0a3a7c5..7ec45120 100644 --- a/include/sway/input/cursor.h +++ b/include/sway/input/cursor.h @@ -3,6 +3,8 @@ #include <stdint.h> #include "sway/input/seat.h" +#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32 + struct sway_cursor { struct sway_seat *seat; struct wlr_cursor *cursor; @@ -29,6 +31,10 @@ struct sway_cursor { uint32_t tool_buttons; struct wl_listener request_set_cursor; + + // Mouse binding state + uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP]; + size_t pressed_button_count; }; void sway_cursor_destroy(struct sway_cursor *cursor); |