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author | Zandr Martin <zandrmartin@gmail.com> | 2016-09-02 13:46:19 -0500 |
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committer | Zandr Martin <zandrmartin@gmail.com> | 2016-09-02 13:46:19 -0500 |
commit | 79ffea328c992c5109406771a59a9f016d85970d (patch) | |
tree | 5d965e72127f227ea0a38dc5c6e4fc14e08d9498 /include/sway/input_state.h | |
parent | b374c35758777f98e5ddbe4b0dc43bd7c80f36d7 (diff) | |
parent | 4e6d7b125895955e3a84583c6d61f3eb2f8a4fe9 (diff) |
Merge branch 'master' of git://github.com/SirCmpwn/sway into commands-refactor
Diffstat (limited to 'include/sway/input_state.h')
-rw-r--r-- | include/sway/input_state.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/include/sway/input_state.h b/include/sway/input_state.h new file mode 100644 index 00000000..903301fb --- /dev/null +++ b/include/sway/input_state.h @@ -0,0 +1,102 @@ +#ifndef _SWAY_KEY_STATE_H +#define _SWAY_KEY_STATE_H +#include <stdbool.h> +#include <stdint.h> +#include "container.h" + +/* Keyboard state */ + +// returns true if key has been pressed, otherwise false +bool check_key(uint32_t key_sym, uint32_t key_code); + +// returns true if key_sym matches latest released key. +bool check_released_key(uint32_t key_sym); + +// sets a key as pressed +void press_key(uint32_t key_sym, uint32_t key_code); + +// unsets a key as pressed +void release_key(uint32_t key_sym, uint32_t key_code); + + +/* Pointer state */ + +enum pointer_values { + M_LEFT_CLICK = 272, + M_RIGHT_CLICK = 273, + M_SCROLL_CLICK = 274, + M_SCROLL_UP = 275, + M_SCROLL_DOWN = 276, +}; + +enum pointer_mode { + // Target + M_FLOATING = 1, + M_TILING = 2, + // Action + M_DRAGGING = 4, + M_RESIZING = 8, +}; + +struct pointer_button_state { + bool held; + // state at the point it was pressed + int x, y; + swayc_t *view; +}; + +extern struct pointer_state { + // mouse clicks + struct pointer_button_state left; + struct pointer_button_state right; + struct pointer_button_state scroll; + + // change in pointer position + struct { + int x, y; + } delta; + + // view pointer is currently over + swayc_t *view; + + // Pointer mode + int mode; +} pointer_state; + +enum modifier_state { + MOD_STATE_UNCHANGED = 0, + MOD_STATE_PRESSED = 1, + MOD_STATE_RELEASED = 2 +}; + +void pointer_position_set(struct wlc_origin *new_origin, bool force_focus); +void center_pointer_on(swayc_t *view); + +// on button release unset mode depending on the button. +// on button press set mode conditionally depending on the button +void pointer_mode_set(uint32_t button, bool condition); + +// Update mode in mouse motion +void pointer_mode_update(void); + +// Reset mode on any keypress; +void pointer_mode_reset(void); + +void input_init(void); + +/** + * Check if state of mod changed from current state to new_state. + * + * Returns MOD_STATE_UNCHANGED if the state didn't change, MOD_STATE_PRESSED if + * the state changed to pressed and MOD_STATE_RELEASED if the state changed to + * released. + */ +uint32_t modifier_state_changed(uint32_t new_state, uint32_t mod); + +/** + * Update the current modifiers state to new_state. + */ +void modifiers_state_update(uint32_t new_state); + +#endif + |