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authorDrew DeVault <sir@cmpwn.com>2019-12-11 11:00:39 -0500
committerDrew DeVault <sir@cmpwn.com>2019-12-12 10:37:30 -0500
commit2f3c6cccf5d6b2d6ffd3cee62e7b624dc80dc6e6 (patch)
tree69d3367cf7dbd7f756d45d89cd37e6016503a88d /include/sway/input
parentf645f8efd688104cdeac01cd940b32a8ff978571 (diff)
Add seat <seat> idle_{inhibit,wake} <sources...>
This adds seat configuration options which can be used to configure what events affect the idle behavior of sway. An example use-case is mobile devices: you would remove touch from the list of idle_wake events. This allows the phone to stay on while you're actively using it, but doesn't wake from idle on touch events while it's sleeping in your pocket.
Diffstat (limited to 'include/sway/input')
-rw-r--r--include/sway/input/seat.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/sway/input/seat.h b/include/sway/input/seat.h
index 32795b03..9c3028c5 100644
--- a/include/sway/input/seat.h
+++ b/include/sway/input/seat.h
@@ -4,6 +4,7 @@
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/edges.h>
+#include "sway/config.h"
#include "sway/input/input-manager.h"
struct sway_seat;
@@ -80,6 +81,8 @@ struct sway_seat {
uint32_t last_button_serial;
+ uint32_t idle_inhibit_sources, idle_wake_sources;
+
list_t *deferred_bindings; // struct sway_binding
struct wl_listener focus_destroy;
@@ -196,6 +199,9 @@ struct seat_config *seat_get_config(struct sway_seat *seat);
struct seat_config *seat_get_config_by_name(const char *name);
+void seat_idle_notify_activity(struct sway_seat *seat,
+ enum sway_input_idle_source source);
+
bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
void drag_icon_update_position(struct sway_drag_icon *icon);