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authorPedro CĂ´rte-Real <pedro@pedrocr.net>2019-07-28 02:44:32 +0100
committerBrian Ashworth <bosrsf04@gmail.com>2019-07-27 23:36:16 -0400
commitcefc608cb942ce260dcbfc13079e29e684893bfa (patch)
tree4a7a04a1de16d3aedc60c1b9a97ff541d4a0a2b7
parentf984f21b6a71bf8794de61f58b00d99ed3537c50 (diff)
Fix resize sibling amount calculations
Sibling amounts were being calculated after the original fraction had been altered. This led to broken resize amounts. Fix that by calculating things upfront before adjusting values which also makes the code cleaner. For sanity checks also calculate the sibling amount with the ceiling so we never go below the sanity check even by one pixel. Fixes #4386
-rw-r--r--sway/commands/resize.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/sway/commands/resize.c b/sway/commands/resize.c
index 4cefe60b..0c9af12d 100644
--- a/sway/commands/resize.c
+++ b/sway/commands/resize.c
@@ -160,7 +160,7 @@ void container_resize_tiled(struct sway_container *con,
}
// Apply new dimensions
- int sibling_amount = prev ? amount / 2 : amount;
+ int sibling_amount = prev ? ceil((double)amount / 2.0) : amount;
if (is_horizontal(axis)) {
if (con->width + amount < MIN_SANE_W) {
@@ -173,13 +173,15 @@ void container_resize_tiled(struct sway_container *con,
return;
}
- con->width_fraction +=
+ double amount_fraction =
((double)amount / con->width) * con->width_fraction;
- next->width_fraction -=
- ((double)sibling_amount / con->width) * con->width_fraction;
+ double sibling_amount_fraction =
+ prev ? amount_fraction / 2.0 : amount_fraction;
+
+ con->width_fraction += amount_fraction;
+ next->width_fraction -= sibling_amount_fraction;
if (prev) {
- prev->width_fraction -=
- ((double)sibling_amount / con->width) * con->width_fraction;
+ prev->width_fraction -= sibling_amount_fraction;
}
} else {
if (con->height + amount < MIN_SANE_H) {
@@ -192,13 +194,15 @@ void container_resize_tiled(struct sway_container *con,
return;
}
- con->height_fraction +=
+ double amount_fraction =
((double)amount / con->height) * con->height_fraction;
- next->height_fraction -=
- ((double)sibling_amount / con->height) * con->height_fraction;
+ double sibling_amount_fraction =
+ prev ? amount_fraction / 2.0 : amount_fraction;
+
+ con->height_fraction += amount_fraction;
+ next->height_fraction -= sibling_amount_fraction;
if (prev) {
- prev->height_fraction -=
- ((double)sibling_amount / con->height) * con->height_fraction;
+ prev->height_fraction -= sibling_amount_fraction;
}
}