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authorJan Palus <jpalus@fastmail.com>2021-02-04 00:50:27 +0100
committerTudor Brindus <me@tbrindus.ca>2021-02-15 18:14:27 -0500
commitb944735b47a660efbe55563ecfbc086636c9832b (patch)
tree8af94a6b24a8f328e482de8deb96b34ae50f3293
parent37d7bc69986f0c22eef629d5e0446f22800fa515 (diff)
Align ordering of core node properties with i3
Try to better mimic JSON node structure produced by i3 which might be relied on by already existing tools. In particular having "type" right after "id" is quite handy for streaming high-performance JSON parsers such as simdjson (which are handy for maintaining responsiveness on resource constrained systems). refer https://github.com/i3/i3/blob/ab2a22a78b25ad12fed2c177a34c44950795cf33/src/ipc.c#L338
-rw-r--r--sway/ipc-json.c72
1 files changed, 39 insertions, 33 deletions
diff --git a/sway/ipc-json.c b/sway/ipc-json.c
index fceee84d..cfc6dfcf 100644
--- a/sway/ipc-json.c
+++ b/sway/ipc-json.c
@@ -23,6 +23,20 @@
static const int i3_output_id = INT32_MAX;
static const int i3_scratch_id = INT32_MAX - 1;
+static const char *ipc_json_node_type_description(enum sway_node_type node_type) {
+ switch (node_type) {
+ case N_ROOT:
+ return "root";
+ case N_OUTPUT:
+ return "output";
+ case N_WORKSPACE:
+ return "workspace";
+ case N_CONTAINER:
+ return "con";
+ }
+ return "none";
+}
+
static const char *ipc_json_layout_description(enum sway_container_layout l) {
switch (l) {
case L_VERT:
@@ -189,16 +203,22 @@ static json_object *ipc_json_create_empty_rect(void) {
return ipc_json_create_rect(&empty);
}
-static json_object *ipc_json_create_node(int id, char *name,
+static json_object *ipc_json_create_node(int id, const char* type, char *name,
bool focused, json_object *focus, struct wlr_box *box) {
json_object *object = json_object_new_object();
json_object_object_add(object, "id", json_object_new_int(id));
- json_object_object_add(object, "name",
- name ? json_object_new_string(name) : NULL);
- json_object_object_add(object, "rect", ipc_json_create_rect(box));
+ json_object_object_add(object, "type", json_object_new_string(type));
+ json_object_object_add(object, "orientation",
+ json_object_new_string(
+ ipc_json_orientation_description(L_HORIZ)));
+ json_object_object_add(object, "percent", NULL);
+ json_object_object_add(object, "urgent", json_object_new_boolean(false));
+ json_object_object_add(object, "marks", json_object_new_array());
json_object_object_add(object, "focused", json_object_new_boolean(focused));
- json_object_object_add(object, "focus", focus);
+ json_object_object_add(object, "layout",
+ json_object_new_string(
+ ipc_json_layout_description(L_HORIZ)));
// set default values to be compatible with i3
json_object_object_add(object, "border",
@@ -206,35 +226,25 @@ static json_object *ipc_json_create_node(int id, char *name,
ipc_json_border_description(B_NONE)));
json_object_object_add(object, "current_border_width",
json_object_new_int(0));
- json_object_object_add(object, "layout",
- json_object_new_string(
- ipc_json_layout_description(L_HORIZ)));
- json_object_object_add(object, "orientation",
- json_object_new_string(
- ipc_json_orientation_description(L_HORIZ)));
- json_object_object_add(object, "percent", NULL);
- json_object_object_add(object, "window_rect", ipc_json_create_empty_rect());
+ json_object_object_add(object, "rect", ipc_json_create_rect(box));
json_object_object_add(object, "deco_rect", ipc_json_create_empty_rect());
+ json_object_object_add(object, "window_rect", ipc_json_create_empty_rect());
json_object_object_add(object, "geometry", ipc_json_create_empty_rect());
+ json_object_object_add(object, "name",
+ name ? json_object_new_string(name) : NULL);
json_object_object_add(object, "window", NULL);
- json_object_object_add(object, "urgent", json_object_new_boolean(false));
- json_object_object_add(object, "marks", json_object_new_array());
- json_object_object_add(object, "fullscreen_mode", json_object_new_int(0));
json_object_object_add(object, "nodes", json_object_new_array());
json_object_object_add(object, "floating_nodes", json_object_new_array());
+ json_object_object_add(object, "focus", focus);
+ json_object_object_add(object, "fullscreen_mode", json_object_new_int(0));
json_object_object_add(object, "sticky", json_object_new_boolean(false));
return object;
}
-static void ipc_json_describe_root(struct sway_root *root, json_object *object) {
- json_object_object_add(object, "type", json_object_new_string("root"));
-}
-
static void ipc_json_describe_output(struct sway_output *output,
json_object *object) {
struct wlr_output *wlr_output = output->wlr_output;
- json_object_object_add(object, "type", json_object_new_string("output"));
json_object_object_add(object, "active", json_object_new_boolean(true));
json_object_object_add(object, "dpms",
json_object_new_boolean(wlr_output->enabled));
@@ -369,11 +379,9 @@ static json_object *ipc_json_describe_scratchpad_output(void) {
json_object_new_int(container->node.id));
}
- json_object *workspace = ipc_json_create_node(i3_scratch_id,
+ json_object *workspace = ipc_json_create_node(i3_scratch_id, "workspace",
"__i3_scratch", false, workspace_focus, &box);
json_object_object_add(workspace, "fullscreen_mode", json_object_new_int(1));
- json_object_object_add(workspace, "type",
- json_object_new_string("workspace"));
// List all hidden scratchpad containers as floating nodes
json_object *floating_array = json_object_new_array();
@@ -390,10 +398,8 @@ static json_object *ipc_json_describe_scratchpad_output(void) {
json_object *output_focus = json_object_new_array();
json_object_array_add(output_focus, json_object_new_int(i3_scratch_id));
- json_object *output = ipc_json_create_node(i3_output_id,
+ json_object *output = ipc_json_create_node(i3_output_id, "output",
"__i3", false, output_focus, &box);
- json_object_object_add(output, "type",
- json_object_new_string("output"));
json_object_object_add(output, "layout",
json_object_new_string("output"));
@@ -423,7 +429,6 @@ static void ipc_json_describe_workspace(struct sway_workspace *workspace,
json_object_object_add(object, "fullscreen_mode", json_object_new_int(1));
json_object_object_add(object, "output", workspace->output ?
json_object_new_string(workspace->output->wlr_output->name) : NULL);
- json_object_object_add(object, "type", json_object_new_string("workspace"));
json_object_object_add(object, "urgent",
json_object_new_boolean(workspace->urgent));
json_object_object_add(object, "representation", workspace->representation ?
@@ -583,8 +588,10 @@ static void ipc_json_describe_view(struct sway_container *c, json_object *object
static void ipc_json_describe_container(struct sway_container *c, json_object *object) {
json_object_object_add(object, "name",
c->title ? json_object_new_string(c->title) : NULL);
- json_object_object_add(object, "type",
- json_object_new_string(container_is_floating(c) ? "floating_con" : "con"));
+ if (container_is_floating(c)) {
+ json_object_object_add(object, "type",
+ json_object_new_string("floating_con"));
+ }
json_object_object_add(object, "layout",
json_object_new_string(
@@ -692,12 +699,11 @@ json_object *ipc_json_describe_node(struct sway_node *node) {
};
seat_for_each_node(seat, focus_inactive_children_iterator, &data);
- json_object *object = ipc_json_create_node(
- (int)node->id, name, focused, focus, &box);
+ json_object *object = ipc_json_create_node((int)node->id,
+ ipc_json_node_type_description(node->type), name, focused, focus, &box);
switch (node->type) {
case N_ROOT:
- ipc_json_describe_root(root, object);
break;
case N_OUTPUT:
ipc_json_describe_output(node->sway_output, object);