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authorRyan Dwyer <ryandwyer1@gmail.com>2018-10-08 23:27:19 +1000
committerRyan Dwyer <ryandwyer1@gmail.com>2018-10-08 23:27:19 +1000
commit88317b59ce1d8546ef52a897a226fe62b516d059 (patch)
tree75dcbafb8562e318238ef311b434b68945ed8482
parentf23588de3c7085830614f6764a5c0cd262538afd (diff)
Use current state when rendering transient containers
-rw-r--r--sway/desktop/render.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 765317db..3617da87 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -962,8 +962,9 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con->current.focused);
}
- for (int i = 0; i < workspace->floating->length; ++i) {
- struct sway_container *floater = workspace->floating->items[i];
+ for (int i = 0; i < workspace->current.floating->length; ++i) {
+ struct sway_container *floater =
+ workspace->current.floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) {
render_floating_container(output, damage, floater);
}