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authorJoan Bruguera <joanbrugueram@gmail.com>2021-09-04 06:44:56 +0200
committerSimon Ser <contact@emersion.fr>2022-11-26 10:17:53 +0100
commit53f9dbd424dc173a85c9f4cd30802259d38b1ef4 (patch)
tree0baecedccd66f3721a57f876e625d1ac182cdbda
parent28fda4c0d38907fab94dc7d82c9dcf0754748b4e (diff)
swaybar: Prioritize hotspot events to bar bindings
This is consistent with i3bar's behaviour, and for example, allows binding a command to button1, while still being able to click on tray icons or other zones on the bar's status line which may have their own bindings. E.g., in Sway, without this commit, this config. makes tray icons unclickable: bar { # ... bindsym button1 exec swaynag -m You_clicked_the_tray._Want_some_help? } But the same configuration in i3 (with i3-nagbar) keeps tray items clickable. Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
-rw-r--r--swaybar/input.c20
1 files changed, 9 insertions, 11 deletions
diff --git a/swaybar/input.c b/swaybar/input.c
index c8c8f0d4..f12eed79 100644
--- a/swaybar/input.c
+++ b/swaybar/input.c
@@ -166,14 +166,13 @@ static void wl_pointer_button(void *data, struct wl_pointer *wl_pointer,
return;
}
- if (check_bindings(seat->bar, button, state)) {
- return;
+ if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
+ if (process_hotspots(output, pointer->x, pointer->y, button)) {
+ return;
+ }
}
- if (state != WL_POINTER_BUTTON_STATE_PRESSED) {
- return;
- }
- process_hotspots(output, pointer->x, pointer->y, button);
+ check_bindings(seat->bar, button, state);
}
static void workspace_next(struct swaybar *bar, struct swaybar_output *output,
@@ -222,15 +221,14 @@ static void workspace_next(struct swaybar *bar, struct swaybar_output *output,
static void process_discrete_scroll(struct swaybar_seat *seat,
struct swaybar_output *output, struct swaybar_pointer *pointer,
uint32_t axis, wl_fixed_t value) {
- // If there is a button press binding, execute it, skip default behavior,
- // and check button release bindings
uint32_t button = wl_axis_to_button(axis, value);
- if (check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_PRESSED)) {
- check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED);
+ if (process_hotspots(output, pointer->x, pointer->y, button)) {
return;
}
- if (process_hotspots(output, pointer->x, pointer->y, button)) {
+ // If there is a button press binding, execute it, and check button release bindings
+ if (check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_PRESSED)) {
+ check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED);
return;
}