diff options
author | Simon Ser <contact@emersion.fr> | 2021-07-10 14:02:20 +0200 |
---|---|---|
committer | Simon Ser <contact@emersion.fr> | 2021-07-26 16:58:11 +0200 |
commit | 2e03a61262746b882e82033914afae950a9fa2b2 (patch) | |
tree | c7f7432dd647bc0c6f06389dd3d42d6e2a28ed7b | |
parent | e7f4e50da0a46babf968c266250df1f2a09f620f (diff) |
Fix wl_pointer.frame not sent on touch emulation
When emulating touch, the simulating_pointer_from_touch field is
set to true. It's switched back to false when a touch_up event is
received. However we need to ensure we always send a wl_pointer.frame
event following a group of other wl_pointer events.
Since a touch_frame event is always guaranteed to come after a group
of touch events, unset simulating_pointer_from_touch in the touch_frame
handler instead of the touch_up handler. Add a new field to know whether
the touch_frame handler should stop emulation.
-rw-r--r-- | include/sway/input/cursor.h | 1 | ||||
-rw-r--r-- | sway/input/cursor.c | 7 |
2 files changed, 7 insertions, 1 deletions
diff --git a/include/sway/input/cursor.h b/include/sway/input/cursor.h index b053b85f..7d66e699 100644 --- a/include/sway/input/cursor.h +++ b/include/sway/input/cursor.h @@ -54,6 +54,7 @@ struct sway_cursor { struct wl_listener touch_motion; struct wl_listener touch_frame; bool simulating_pointer_from_touch; + bool pointer_touch_up; int32_t pointer_touch_id; struct wl_listener tool_axis; diff --git a/sway/input/cursor.c b/sway/input/cursor.c index 96b5b935..2fe5b202 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -507,7 +507,7 @@ static void handle_touch_up(struct wl_listener *listener, void *data) { if (cursor->simulating_pointer_from_touch) { if (cursor->pointer_touch_id == cursor->seat->touch_id) { - cursor->simulating_pointer_from_touch = false; + cursor->pointer_touch_up = true; dispatch_cursor_button(cursor, event->device, event->time_msec, BTN_LEFT, WLR_BUTTON_RELEASED); } @@ -565,6 +565,11 @@ static void handle_touch_frame(struct wl_listener *listener, void *data) { if (cursor->simulating_pointer_from_touch) { wlr_seat_pointer_notify_frame(wlr_seat); + + if (cursor->pointer_touch_up) { + cursor->pointer_touch_up = false; + cursor->simulating_pointer_from_touch = false; + } } else { wlr_seat_touch_notify_frame(wlr_seat); } |