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authorAshkan Kiani <ashkan.k.kiani@gmail.com>2019-04-12 00:54:09 -0700
committerBrian Ashworth <bosrsf04@gmail.com>2019-04-12 16:52:24 -0400
commit27f51360b7cabc990258544ed6a74013db76e9df (patch)
tree3f0bdef967f91c865d5df2586c17803f96b30c63
parent090e1015812e8b26d008fb570152804b506b48f7 (diff)
Fix scratchpad logic for floating windows
When a tiled window is sent to the scratchpad, we want to use sane defaults, which is to center it and resize it to the default. For floating windows, we want to use their existing geometry.
-rw-r--r--sway/tree/root.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/sway/tree/root.c b/sway/tree/root.c
index c7c5e1df..a9d306a4 100644
--- a/sway/tree/root.c
+++ b/sway/tree/root.c
@@ -61,9 +61,14 @@ void root_scratchpad_add_container(struct sway_container *con) {
struct sway_container *parent = con->parent;
struct sway_workspace *workspace = con->workspace;
- container_set_floating(con, true);
- container_floating_set_default_size(con);
- container_floating_move_to_center(con);
+
+ // When a tiled window is sent to scratchpad, center and resize it.
+ if (!container_is_floating(con)) {
+ container_set_floating(con, true);
+ container_floating_set_default_size(con);
+ container_floating_move_to_center(con);
+ }
+
container_detach(con);
con->scratchpad = true;
list_add(root->scratchpad, con);