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authorRouven Czerwinski <rouven@czerwinskis.de>2020-04-10 09:40:45 +0200
committerSimon Ser <contact@emersion.fr>2020-04-15 13:40:38 +0200
commit0efc28e2f58a9a98d219cf2f3a92e18577c9926c (patch)
tree24051a8301eff052bb7e0ba36a43c464fd488b28
parentc0bce9138b9009724b8b5650ec2ec00b06b948b2 (diff)
input/seatop_default: release on empty workspace
Instead of handling presses and releases on empty workspaces as setting focus to the workspace, handle releases by notifying the seat of a pointer action. This way DnDs are correctly released if the button is released over an empty workspace. This is achieved by removing the early return and letting the handle_button() call seat_pointer_notify_button() at the very end. Fixes #3932
-rw-r--r--sway/input/seatop_default.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/sway/input/seatop_default.c b/sway/input/seatop_default.c
index ffa43658..d20048d5 100644
--- a/sway/input/seatop_default.c
+++ b/sway/input/seatop_default.c
@@ -280,7 +280,10 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
// Handle clicking an empty workspace
if (node && node->type == N_WORKSPACE) {
- seat_set_focus(seat, node);
+ if (state == WLR_BUTTON_PRESSED) {
+ seat_set_focus(seat, node);
+ }
+ seat_pointer_notify_button(seat, time_msec, button, state);
return;
}