diff options
Diffstat (limited to 'shader.vert')
-rw-r--r-- | shader.vert | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/shader.vert b/shader.vert index 9e69113..7535193 100644 --- a/shader.vert +++ b/shader.vert @@ -1,20 +1,20 @@ #version 450 -layout(location = 0) out vec3 fragColor; +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} ubo; -vec2 positions[3] = vec2[]( - vec2(0.0, -0.5), - vec2(0.5, 0.5), - vec2(-0.5, 0.5) -); +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_color; +layout(location = 2) in vec2 in_text_coords; -vec3 colors[3] = vec3[]( - vec3(1.0, 0.0, 0.0), - vec3(0.0, 1.0, 0.0), - vec3(0.0, 0.0, 1.0) -); +layout(location = 0) out vec3 frag_color; +layout(location = 1) out vec2 frag_text_coords; void main() { - gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); - fragColor = colors[gl_VertexIndex]; + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(in_position, 1.0); + frag_color = in_color; + frag_text_coords = in_text_coords; } |