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authorKristján Valur Jónsson <sweskman@gmail.com>2021-03-31 09:24:44 +0000
committermichael-grunder <michael.grunder@gmail.com>2022-06-26 14:42:02 -0700
commit47b57aa243120c9678bb1a01d6a9a3da70894d6f (patch)
tree642a9324d71f168e459e8277709dc0e16fea54b8 /README.md
parenta890d9ce20959791765307007e012aef335b4e5c (diff)
Add some documentation on connect/disconnect callbacks and command callbacks
Diffstat (limited to 'README.md')
-rw-r--r--README.md93
1 files changed, 84 insertions, 9 deletions
diff --git a/README.md b/README.md
index ed66220..a99776c 100644
--- a/README.md
+++ b/README.md
@@ -320,23 +320,48 @@ Redis. It returns a pointer to the newly created `redisAsyncContext` struct. The
should be checked after creation to see if there were errors creating the connection.
Because the connection that will be created is non-blocking, the kernel is not able to
instantly return if the specified host and port is able to accept a connection.
+In case of error, it is the caller's responsibility to free the context using `redisAsyncFree()`
*Note: A `redisAsyncContext` is not thread-safe.*
+An application function creating a connection might look like this:
+
```c
-redisAsyncContext *c = redisAsyncConnect("127.0.0.1", 6379);
-if (c->err) {
- printf("Error: %s\n", c->errstr);
- // handle error
+void appConnect(myAppData *appData)
+{
+ redisAsyncContext *c = redisAsyncConnect("127.0.0.1", 6379);
+ if (c->err) {
+ printf("Error: %s\n", c->errstr);
+ // handle error
+ redisAsyncFree(c);
+ c = NULL;
+ } else {
+ appData->context = c;
+ appData->connecting = 1;
+ c->data = appData; /* store application pointer for the callbacks */
+ redisAsyncSetConnectCallback(c, appOnConnect);
+ redisAsyncSetDisconnectCallback(c, appOnDisconnect);
+ }
}
+
```
-The asynchronous context can hold a disconnect callback function that is called when the
-connection is disconnected (either because of an error or per user request). This function should
+
+The asynchronous context _should_ hold a *connect* callback function that is called when the connection
+attempt completes, either successfully or with an error.
+It _can_ also hold a *disconnect* callback function that is called when the
+connection is disconnected (either because of an error or per user request). Both callbacks should
have the following prototype:
```c
void(const redisAsyncContext *c, int status);
```
+
+On a *connect*, the `status` argument is set to `REDIS_OK` if the connection attempted. In this
+case, the context is ready to accept commands. If it is called with `REDIS_ERR` then the
+connection attempt failed. The `err` field in the context can be accessed to find out the cause of the error.
+After a failed connection attempt, the context object is automatically freed by the libary after calling
+the connect callback. This may be a good point to create a new context and retry the connection.
+
On a disconnect, the `status` argument is set to `REDIS_OK` when disconnection was initiated by the
user, or `REDIS_ERR` when the disconnection was caused by an error. When it is `REDIS_ERR`, the `err`
field in the context can be accessed to find out the cause of the error.
@@ -344,12 +369,45 @@ field in the context can be accessed to find out the cause of the error.
The context object is always freed after the disconnect callback fired. When a reconnect is needed,
the disconnect callback is a good point to do so.
-Setting the disconnect callback can only be done once per context. For subsequent calls it will
-return `REDIS_ERR`. The function to set the disconnect callback has the following prototype:
+Setting the connect or disconnect callbacks can only be done once per context. For subsequent calls the
+api will return `REDIS_ERR`. The function to set the callbacks have the following prototype:
```c
+int redisAsyncSetConnectCallback(redisAsyncContext *ac, redisConnectCallback *fn);
int redisAsyncSetDisconnectCallback(redisAsyncContext *ac, redisDisconnectCallback *fn);
```
-`ac->data` may be used to pass user data to this callback, the same can be done for redisConnectCallback.
+`ac->data` may be used to pass user data to both of these this callbacks. An typical implementation
+might look something like this:
+```c
+void appOnConnect(redisAsyncContext *c, int status)
+{
+ myAppData *appData = (myAppData*)c->data; /* get my application specific context*/
+ appData->connecting = 0;
+ if (status == REDIS_OK) {
+ appData->connected = 1;
+ } else {
+ appData->connected = 0;
+ appData->err = c->err;
+ appData->context = NULL; /* avoid stale pointer when callback returns */
+ }
+ appAttemptReconnect();
+}
+
+void appOnDisconnect(redisAsyncContext *c, int status)
+{
+ myAppData *appData = (myAppData*)c->data; /* get my application specific context*/
+ appData->connected = 0;
+ appData->err = c->err;
+ appData->context = NULL; /* avoid stale pointer when callback returns */
+ if (status == REDIS_OK) {
+ appNotifyDisconnectCompleted(mydata);
+ } else {
+ appNotifyUnexpectedDisconnect(mydata);
+ appAttemptReconnect();
+ }
+}
+```
+
+
### Sending commands and their callbacks
In an asynchronous context, commands are automatically pipelined due to the nature of an event loop.
@@ -382,6 +440,14 @@ valid for the duration of the callback.
All pending callbacks are called with a `NULL` reply when the context encountered an error.
+For every command issued, with the exception of **SUBSCRIBE** and **PSUBSCRIBE**, the callback is
+called exactly once. Even if the context object id disconnected or deleted, every pending callback
+will be called with a `NULL` reply.
+
+For **SUBSCRIBE** and **PSUBSCRIBE**, the callbacks may be called repeatedly until a `unsubscribe`
+message arrives. This will be the last invocation of the callback. In case of error, the callbacks
+may reive a final `NULL` reply instead.
+
### Disconnecting
An asynchronous connection can be terminated using:
@@ -394,6 +460,15 @@ have been written to the socket, their respective replies have been read and the
callbacks have been executed. After this, the disconnection callback is executed with the
`REDIS_OK` status and the context object is freed.
+The connection can be forcefully disconnected using
+```c
+void redisAsyncFree(redisAsyncContext *ac);
+```
+In this case, nothing more is written to the socket, all pending callbacks are called with a `NULL`
+reply and the disconnection callback is called with `REDIS_OK`, after which the context object
+is freed.
+
+
### Hooking it up to event library *X*
There are a few hooks that need to be set on the context object after it is created.