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Diffstat (limited to 'src/client.c')
-rw-r--r--src/client.c79
1 files changed, 72 insertions, 7 deletions
diff --git a/src/client.c b/src/client.c
index d15ba8e..08eae9d 100644
--- a/src/client.c
+++ b/src/client.c
@@ -13,10 +13,17 @@
#include "content.h"
typedef struct {
+ str name;
+ uint64_t id;
+} player;
+
+typedef struct {
peer conn;
struct termios oldtio;
str name;
str pass;
+ uint64_t self_id;
+ array(player) players;
} client;
void gfx_alt_buffer(bool enable)
@@ -27,9 +34,29 @@ void gfx_alt_buffer(bool enable)
printf("\e[?1049l\e[?25h");
}
+void gfx_clear()
+{
+ printf("\e[2J");
+}
+
void gfx_render(client *c, uint64_t dtime)
{
- // TODO: render game
+ gfx_clear();
+ printf("\e[H");
+ for (size_t i = 0; i < c->players.len; i++)
+ printf("%.*s\n", PSTR(c->players.data[i].name));
+ fflush(stdout);
+}
+
+void free_players(client *c)
+{
+ for (size_t i = 0; i < c->players.len; i++)
+ free(c->players.data[i].name.data);
+
+ free(c->players.data);
+
+ c->players.len = 0;
+ c->players.data = NULL;
}
void client_exit(client *c, int ret)
@@ -37,6 +64,8 @@ void client_exit(client *c, int ret)
free(c->name.data);
free(c->pass.data);
+ free_players(c);
+
peer_free(&c->conn);
tcsetattr(STDIN_FILENO, TCSANOW, &c->oldtio);
gfx_alt_buffer(false);
@@ -53,20 +82,56 @@ void handle_input(client *c, char ch)
}
}
-bool handle_pkt(client *c, str pkt)
+bool handle_players(str *w, client *c)
{
- // TODO: handle network traffic
+ free_players(c);
+
+ uint16_t len;
+ if (!deser_u16(w, &len))
+ return false;
+
+ c->players.data = malloc(sizeof *c->players.data * len);
+
+ for (c->players.len = 0; c->players.len < len; c->players.len++) {
+ player *p = &c->players.data[c->players.len];
+ if (!deser_str(w, &p->name))
+ return false;
+ if (!deser_u64(w, &p->id))
+ return false;
+ if (str_cmp(p->name, c->name) == 0)
+ c->self_id = p->id;
+ p->name = str_clone(p->name);
+ }
return true;
}
-int main()
+bool handle_pkt(client *c, str pkt)
{
+ pkt_type type;
+ if (!deser_pkt_type(&pkt, &type))
+ return false;
+
+ switch (type) {
+ case CPKT_PLAYERS: return handle_players(&pkt, c);
+ default: return false;
+ }
+}
+
+int main(int argc, char **argv)
+{
+ if (argc < 4) {
+ fprintf(stderr, "usage: %s server port name [pass]\n", argv[0]);
+ return EXIT_FAILURE;
+ }
+
signal_setup();
client c = {0};
- c.name = str_clone(S("kitten"));
- c.pass = str_clone(S(""));
+ const char *server = argv[1];
+ const char *port = argv[2];
+ c.name = str_clone(str_intro(argv[3]));
+ c.pass = str_clone(argc < 5 ? S("") : str_intro(argv[4]));
c.conn.socket = -1;
@@ -78,7 +143,7 @@ int main()
SET_NONBLOCK(STDIN_FILENO); // TODO: handle error
- int socket = socket_create("127.0.0.1", "4560", false);
+ int socket = socket_create(server, port, false);
if (socket < 0)
client_exit(&c, EXIT_FAILURE);
str server_name = S("server");