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use super::*;
#[mt_derive(to = "clt", repr = "u32", enumset)]
pub enum HudStyleFlag {
Bold,
Italic,
Mono,
}
#[mt_derive(to = "clt", repr = "u8", tag = "attribute", content = "value")]
pub enum HudChange {
Pos([f32; 2]) = 0,
Name(String),
Scale([f32; 2]),
Text(String),
Number(u32),
Item(u32),
Dir(u32),
Align([f32; 2]),
Offset([f32; 2]),
WorldPos([f32; 3]),
ZIndex(i32),
Text2(String),
Style(EnumSet<HudStyleFlag>),
}
#[mt_derive(to = "clt", repr = "u8")]
pub enum HudType {
Image = 0,
Text,
Statbar,
Inv,
Waypoint,
ImageWaypoint,
}
#[mt_derive(to = "clt")]
pub struct HudElement {
pub hud_type: HudType,
pub pos: [f32; 2],
pub name: String,
pub scale: [f32; 2],
pub text: String,
pub number: u32,
pub item: u32,
pub dir: u32,
pub align: [f32; 2],
pub offset: [f32; 2],
pub world_pos: [f32; 3],
pub z_index: i32,
pub text_2: String,
pub style: EnumSet<HudStyleFlag>,
}
impl HudElement {
pub fn apply_change(&mut self, change: HudChange) {
use HudChange::*;
match change {
Pos(v) => self.pos = v,
Name(v) => self.name = v,
Scale(v) => self.scale = v,
Text(v) => self.text = v,
Number(v) => self.number = v,
Item(v) => self.item = v,
Dir(v) => self.dir = v,
Align(v) => self.align = v,
Offset(v) => self.offset = v,
WorldPos(v) => self.world_pos = v,
ZIndex(v) => self.z_index = v,
Text2(v) => self.text_2 = v,
Style(v) => self.style = v,
}
}
}
#[mt_derive(to = "clt", repr = "u32", enumset)]
pub enum HudFlag {
Hotbar,
HealthBar,
Crosshair,
WieldedItem,
BreathBar,
Minimap,
RadarMinimap,
}
#[mt_derive(to = "clt", repr = "u16", tag = "attribute", content = "value")]
pub enum HotbarParam {
Size(#[mt(const16 = 4)] u32) = 0,
Image(String),
SelectionImage(String),
}
#[mt_derive(to = "clt", repr = "u16")]
pub enum MinimapType {
None = 0,
Surface,
Radar,
Texture,
}
#[mt_derive(to = "clt")]
pub struct MinimapMode {
pub minimap_type: MinimapType,
pub label: String,
pub size: u16,
pub texture: String,
pub scale: u16,
}
/*
TODO: rustify
var DefaultMinimap = []MinimapMode{
{Type: NoMinimap},
{Type: SurfaceMinimap, Size: 256},
{Type: SurfaceMinimap, Size: 128},
{Type: SurfaceMinimap, Size: 64},
{Type: RadarMinimap, Size: 512},
{Type: RadarMinimap, Size: 256},
{Type: RadarMinimap, Size: 128},
}
*/
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