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use super::gpu::{Frame, Gpu};
pub struct Font {
glyph_brush: wgpu_glyph::GlyphBrush<()>,
staging_belt: wgpu::util::StagingBelt,
}
impl Font {
pub fn new(gpu: &Gpu) -> Self {
Self {
glyph_brush: wgpu_glyph::GlyphBrushBuilder::using_font(
wgpu_glyph::ab_glyph::FontArc::try_from_slice(include_bytes!(
"../../assets/font/regular.otf"
))
.unwrap(),
)
.build(&gpu.device, gpu.config.format),
staging_belt: wgpu::util::StagingBelt::new(1024),
}
}
pub fn add(&mut self, section: wgpu_glyph::Section) {
self.glyph_brush.queue(section);
}
pub fn submit(&mut self, frame: &mut Frame) {
self.glyph_brush
.draw_queued(
&frame.gpu.device,
&mut self.staging_belt,
&mut frame.encoder,
&frame.view,
frame.gpu.config.width,
frame.gpu.config.height,
)
.unwrap();
self.staging_belt.finish();
}
pub fn cleanup(&mut self) {
self.staging_belt.recall();
}
}
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