diff options
Diffstat (limited to 'assets/shaders/map.wgsl')
-rw-r--r-- | assets/shaders/map.wgsl | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/assets/shaders/map.wgsl b/assets/shaders/map.wgsl new file mode 100644 index 0000000..f6919a9 --- /dev/null +++ b/assets/shaders/map.wgsl @@ -0,0 +1,34 @@ +// Vertex shader + +struct VertexInput { + @location(0) pos: vec3<f32>, + @location(1) tex_coords: vec2<f32>, +} + +struct VertexOutput { + @builtin(position) pos: vec4<f32>, + @location(0) tex_coords: vec2<f32>, +} + +@group(1) @binding(0) var<uniform> view_proj: mat4x4<f32>; +@group(2) @binding(0) var<uniform> model: mat4x4<f32>; + +@vertex +fn vs_main( + in: VertexInput, +) -> VertexOutput { + var out: VertexOutput; + out.pos = view_proj * model * vec4<f32>(in.pos, 1.0); + out.tex_coords = in.tex_coords; + return out; +} + +// Fragment shader + +@group(0) @binding(0) var atlas_texture: texture_2d<f32>; +@group(0) @binding(1) var atlas_sampler: sampler; + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { + return textureSample(atlas_texture, atlas_sampler, in.tex_coords); +} |