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author | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-02-28 18:14:06 +0100 |
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committer | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-02-28 18:14:06 +0100 |
commit | a87186860ec602c19f0d11528bef2d5123bc7e48 (patch) | |
tree | 1a5bfc0b554cd0ed195b61b1bc19f2dd250f8c8c /assets/shaders/map.wgsl | |
parent | 146702340fbad28f9146d75e298234f63c0d5033 (diff) | |
download | mt_client-a87186860ec602c19f0d11528bef2d5123bc7e48.tar.xz |
Basic map rendering
Diffstat (limited to 'assets/shaders/map.wgsl')
-rw-r--r-- | assets/shaders/map.wgsl | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/assets/shaders/map.wgsl b/assets/shaders/map.wgsl new file mode 100644 index 0000000..f6919a9 --- /dev/null +++ b/assets/shaders/map.wgsl @@ -0,0 +1,34 @@ +// Vertex shader + +struct VertexInput { + @location(0) pos: vec3<f32>, + @location(1) tex_coords: vec2<f32>, +} + +struct VertexOutput { + @builtin(position) pos: vec4<f32>, + @location(0) tex_coords: vec2<f32>, +} + +@group(1) @binding(0) var<uniform> view_proj: mat4x4<f32>; +@group(2) @binding(0) var<uniform> model: mat4x4<f32>; + +@vertex +fn vs_main( + in: VertexInput, +) -> VertexOutput { + var out: VertexOutput; + out.pos = view_proj * model * vec4<f32>(in.pos, 1.0); + out.tex_coords = in.tex_coords; + return out; +} + +// Fragment shader + +@group(0) @binding(0) var atlas_texture: texture_2d<f32>; +@group(0) @binding(1) var atlas_sampler: sampler; + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { + return textureSample(atlas_texture, atlas_sampler, in.tex_coords); +} |