aboutsummaryrefslogtreecommitdiff
path: root/src/main
diff options
context:
space:
mode:
Diffstat (limited to 'src/main')
-rwxr-xr-xsrc/main/commands.lua56
-rw-r--r--src/main/flower_spread.lua13
-rw-r--r--src/main/lobby.lua72
-rw-r--r--src/main/lucky_block.lua13
-rw-r--r--src/main/mapgen.lua33
-rw-r--r--src/main/money.lua41
-rw-r--r--src/main/plots.lua180
-rwxr-xr-xsrc/main/ranks.lua113
-rw-r--r--src/main/spawns.lua49
-rw-r--r--src/main/tpa.lua8
-rw-r--r--src/main/trade.lua148
11 files changed, 726 insertions, 0 deletions
diff --git a/src/main/commands.lua b/src/main/commands.lua
new file mode 100755
index 0000000..892df8f
--- /dev/null
+++ b/src/main/commands.lua
@@ -0,0 +1,56 @@
+minetest.register_chatcommand("message", {
+ params = "<message>[|<color>[|<player>]]",
+ description = "Send a optional colored message as the server to one or all players.",
+ privs = {server = true},
+ func = function(name, param)
+ local param_list = param:split("|")
+ param_list[1] = minetest.colorize(param_list[2] or "#FFFFFF", param_list[1])
+ if param_list[3] then
+ minetest.chat_send_player(param_list[3], param_list[1])
+ else
+ minetest.chat_send_all(param_list[1])
+ end
+ end,
+})
+
+minetest.register_chatcommand("wielded", {
+ params = "",
+ description = "Print Itemstring of wielded Item",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ local item = player:get_wielded_item()
+ if item then
+ minetest.chat_send_player(name, item:get_name())
+ end
+ end
+ end,
+})
+
+minetest.register_chatcommand("sudo", {
+ description = "Force other players to run commands",
+ params = "<player> <command> <arguments...>",
+ privs = {server = true},
+ func = function(name, param)
+ local target = param:split(" ")[1]
+ local command = param:split(" ")[2]
+ local argumentsdisp
+ local cmddef = minetest.chatcommands
+ local _, _, arguments = string.match(param, "([^ ]+) ([^ ]+) (.+)")
+ if not arguments then arguments = "" end
+ if target and command then
+ if cmddef[command] then
+ if minetest.get_player_by_name(target) then
+ if arguments == "" then argumentsdisp = arguments else argumentsdisp = " " .. arguments end
+ cmddef[command].func(target, arguments)
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Player."))
+ end
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Nonexistant Command."))
+ end
+ else
+ minetest.chat_send_player(name, minetest.colorize("#FF0000", "Invalid Usage."))
+ end
+ end
+})
diff --git a/src/main/flower_spread.lua b/src/main/flower_spread.lua
new file mode 100644
index 0000000..cf7bf22
--- /dev/null
+++ b/src/main/flower_spread.lua
@@ -0,0 +1,13 @@
+minetest.register_abm({
+ nodenames = {"mcl_core:dirt_with_grass"},
+ interval = 300,
+ chance = 100,
+ action = function(pos, node)
+ pos.y = pos.y + 1
+ local light = minetest.get_node_light(pos) or 0
+ if minetest.get_node(pos).name == "air" and light > 12 and not minetest.find_node_near(pos, 2, {"group:flora"}) then
+ local flowers = {"mcl_flowers:blue_orchid", "mcl_flowers:azure_bluet", "mcl_flowers:allium", "mcl_flowers:tulip_white", "mcl_flowers:tulip_red", "mcl_flowers:tulip_pink", "mcl_flowers:tulip_orange", "mcl_flowers:oxeye_daisy", "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:fern", "mcl_flowers:tallgrass", "mcl_flowers:double_tallgrass"}
+ minetest.set_node(pos, {name = flowers[math.random(#flowers)]})
+ end
+ end
+})
diff --git a/src/main/lobby.lua b/src/main/lobby.lua
new file mode 100644
index 0000000..791149e
--- /dev/null
+++ b/src/main/lobby.lua
@@ -0,0 +1,72 @@
+skycraft.lobby_pos = {x = 0, y = 10000, z = 0}
+
+function skycraft.join_lobby(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return false, "You have to be online to use this command" end
+ minetest.chat_send_all(skycraft.get_player_name(name) .. " joined the Lobby")
+ local pos = player:get_pos()
+ if pos.y < 5000 and (pos.y > 1000 or pos.y < -100) then player:get_meta():set_string("skycraft:skyblock_pos", minetest.pos_to_string(pos)) end
+ player:set_pos(skycraft.lobby_pos)
+end
+
+function skycraft.join_skyblock(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return false, "You have to be online to use this command" end
+ local old_pos = player:get_pos()
+ if old_pos.y < 5000 then return false, "You are already on the Skyblock map." end
+ minetest.chat_send_all(skycraft.get_player_name(name) .. " joined Skyblock")
+ local pos = minetest.string_to_pos(player:get_meta():get_string("skycraft:skyblock_pos"))
+ if pos then
+ player:set_pos(pos)
+ else
+ skycraft.spawn_player(player)
+ end
+end
+
+function skycraft.lobby_tick()
+ local players = minetest.get_connected_players()
+ for _, player in pairs(players) do
+ local name = player:get_player_name()
+ local privs = minetest.get_player_privs(name)
+ local pos = player:get_pos()
+ privs.skycraft = (pos.y < 5000 or privs.protection_bypass) and true or nil
+ minetest.set_player_privs(name, privs)
+ end
+ minetest.after(0.5, skycraft.lobby_tick)
+end
+
+minetest.register_chatcommand("lobby", {
+ description = "Warp to the Lobby",
+ func = skycraft.join_lobby
+})
+
+minetest.register_chatcommand("skyblock", {
+ description = "Join Skyblock",
+ func = skycraft.join_skyblock
+})
+
+minetest.register_chatcommand("shop", {
+ description = "Join Skyblock",
+ func = function(name)
+ skycraft.join_lobby(name)
+ local player = minetest.get_player_by_name(name)
+ if player then
+ player:set_pos({x = 25, y = 10000, z = 25})
+ end
+ end
+})
+
+minetest.register_on_joinplayer(function(player)
+ minetest.after(0.5, skycraft.join_lobby, player:get_player_name())
+end)
+
+minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
+ if player:get_pos().y > 5000 then
+ minetest.chat_send_player(hitter:get_player_name(), minetest.colorize("#FF6737", "You can not do PvP here!"))
+ return true
+ end
+end)
+
+minetest.register_on_player_hpchange(function(player, hp_change)
+ return (player:get_pos().y > 5000) and 0 or hp_change
+end, true)
diff --git a/src/main/lucky_block.lua b/src/main/lucky_block.lua
new file mode 100644
index 0000000..93cc4c6
--- /dev/null
+++ b/src/main/lucky_block.lua
@@ -0,0 +1,13 @@
+minetest.override_item("lucky_block:lucky_block", {
+ tiles = {"skycraft_lucky_block.png"},
+ inventory_image = minetest.inventorycube("skycraft_lucky_block.png"),
+ light_source = nil,
+})
+
+minetest.override_item("lucky_block:void_mirror", {
+ tiles = {"default_glass.png^[brighten"},
+})
+
+minetest.register_alias_force("lucky_block:super_lucky_block", "lucky_block:lucky_block")
+
+minetest.clear_craft({output = "lucky_block:lucky_block"})
diff --git a/src/main/mapgen.lua b/src/main/mapgen.lua
new file mode 100644
index 0000000..4375831
--- /dev/null
+++ b/src/main/mapgen.lua
@@ -0,0 +1,33 @@
+minetest.register_on_generated(function(minp, maxp)
+ if maxp.y < 1000 or minp.y > 5000 then return end
+ local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
+ local data = vm:get_data()
+ local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
+ local void_id = minetest.get_content_id("mcl_core:void")
+ local barrier_id = minetest.get_content_id("mcl_core:barrier")
+ for x = minp.x, maxp.x do
+ for z = minp.z, maxp.z do
+ local barrier = (math.mod(x, 62) == 0 or math.mod(z, 62) == 0)
+ local void = (maxp.y < 1500)
+ if barrier or void then
+ for y = minp.y, maxp.y do
+ local p_pos = area:index(x, y, z)
+ data[p_pos] = barrier and barrier_id or void_id
+ end
+ end
+ end
+ end
+ if maxp.y > 5000 or minp.y < 1000 then
+ for x = minp.x, maxp.x do
+ for z = minp.z, maxp.z do
+ local y = (maxp.y > 5000) and 1000 or 5000
+ local p_pos = area:index(x, y, z)
+ data[p_pos] = barrier_id
+ end
+ end
+ end
+ vm:set_data(data)
+ vm:calc_lighting()
+ vm:update_liquids()
+ vm:write_to_map()
+end)
diff --git a/src/main/money.lua b/src/main/money.lua
new file mode 100644
index 0000000..cf720b1
--- /dev/null
+++ b/src/main/money.lua
@@ -0,0 +1,41 @@
+function skycraft.get_money(player)
+ return player:get_meta():get_int("skycraft:money")
+end
+
+function skycraft.set_money(player, value)
+ player:get_meta():set_int("skycraft:money", value)
+end
+
+function skycraft.take_money(player, amount)
+ local name = player:get_player_name()
+ local money = skycraft.get_money(player)
+ if amount > money then
+ return false, minetest.chat_send_player(name, "You don't have enough money!")
+ end
+ skycraft.set_money(player, money - amount)
+ minetest.chat_send_player(name, minetest.colorize("#009EFF", "$" .. tostring(amount)) .. " taken from your account.")
+ return true
+end
+
+function skycraft.give_money(player, amount)
+ skycraft.set_money(player, skycraft.get_money(player) + amount)
+ minetest.chat_send_player(player:get_player_name(), minetest.colorize("#009EFF", "$" .. tostring(amount)) .. " added to your account.")
+end
+
+local money_chatcommand_def = {
+ description = "Show your balance",
+ func = function(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return false, "You need to be online to use this command" end
+ return true, "You have " .. minetest.colorize("#009EFF", "$" .. tostring(skycraft.get_money(player))) .. "."
+ end
+}
+
+minetest.register_chatcommand("money", money_chatcommand_def)
+
+minetest.register_chatcommand("balance", money_chatcommand_def)
+
+minetest.register_on_newplayer(function(player)
+ skycraft.give_money(player, 200)
+end)
+
diff --git a/src/main/plots.lua b/src/main/plots.lua
new file mode 100644
index 0000000..9162879
--- /dev/null
+++ b/src/main/plots.lua
@@ -0,0 +1,180 @@
+skycraft.savedata.plots = skycraft.savedata.plots or {}
+
+skycraft.savedata.player_plotids = skycraft.savedata.player_plotids or {}
+
+skycraft.savedata.pos_plotids = skycraft.savedata.pos_plotids or {}
+
+skycraft.savedata.spiral = skycraft.savedata.spiral or {
+ x = 0,
+ y = 0,
+ d = 1,
+ m = 1,
+ s = true,
+}
+
+function skycraft.get_new_spiral_pos()
+ local sp = skycraft.savedata.spiral
+ local rpos = {x = sp.x, z = sp.y}
+ if sp.s then
+ sp.x = sp.x + sp.d
+ if not (2 * sp.x * sp.d < sp.m) then
+ sp.s = false
+ end
+ else
+ sp.y = sp.y + sp.d
+ if not (2 * sp.y * sp.d < sp.m) then
+ sp.s = true
+ sp.d = -1 * sp.d
+ sp.m = sp.m + 1
+ end
+ end
+ return rpos
+end
+
+function skycraft.get_plot_pos_string(pos)
+ return tostring(pos.x) .. "," .. tostring(pos.z)
+end
+
+function skycraft.get_plot_at_pos(pos)
+ return skycraft.savedata.plots[skycraft.savedata.pos_plotids[skycraft.get_plot_pos_string(vector.floor(vector.divide(pos, 62)))]]
+end
+
+function skycraft.get_plot_by_player(name)
+ return skycraft.savedata.plots[skycraft.savedata.player_plotids[name]]
+end
+
+function skycraft.claim_plot(name)
+ local plots = skycraft.savedata.plots
+ local plot = skycraft.get_new_spiral_pos()
+ plot.owner = name
+ plot.members = {}
+ plots[#plots + 1] = plot
+ skycraft.savedata.player_plotids[name] = #plots
+ skycraft.savedata.pos_plotids[skycraft.get_plot_pos_string(plot)] = #plots
+ return plot
+end
+
+local plot_commands = {
+ gui = function(name, message)
+ message = message or ""
+ local plot = skycraft.get_plot_by_player(name)
+ local esc = minetest.formspec_escape
+ local formspec = "size[8,10]"
+ .. "label[2.5,0;" .. esc("-- Plot interface --") .. "]"
+ .. "label[0,1;" .. esc(message or "") .. "]"
+ .. "label[0,2;" .. esc("Members:") .. "]"
+ .. "button_exit[2.5,9.2;3,0.5;close;" .. esc("Close") .. "]"
+ .. "field_close_on_enter[add_member_input;false]"
+
+ local n = 0
+ for i, member in pairs(plot.members) do
+ formspec = formspec
+ .. "button[" .. (n % 4 * 2)
+ .. "," .. math.floor(n / 4 + 3)
+ .. ";1.5,.5;;" .. esc(member) .. "]"
+ .. "button[" .. (n % 4 * 2 + 1.25) .. ","
+ .. math.floor(n / 4 + 3)
+ .. ";.75,.5;remove_member_" .. tostring(i) .. ";X]"
+ n = i
+ end
+ formspec = formspec
+ .. "field[" .. (n % 4 * 2 + 1 / 3) .. ","
+ .. (math.floor(n / 4 + 3) + 1 / 3 - 0.02)
+ .. ";1.433,.5;add_member_input;;]"
+ .."button[" .. (n % 4 * 2 + 1.25) .. ","
+ .. math.floor(n / 4 + 3) .. ";.75,.5;add_member;+]"
+ minetest.show_formspec(name, "skycraft:plot_gui", formspec)
+ end,
+ help = function(name)
+ local c = {
+ {"", "Open the GUI"},
+ {"gui", "Open the GUI"},
+ {"help", "Show this help"},
+ {"add_member <member>", "Add a player to your plot's members (Grant him/her permission to build on your island)"},
+ {"remove_member <member>", "Remove a player from your plot's members (Revoke him/her permission to build on your island)"},
+ {"list_members <member>", "List the members of your plot"},
+ {"home", "Warp to your home plot (Only works if you aren't there already)"},
+ }
+ for k, v in pairs(c) do c[k] = minetest.colorize("#FFF83D", "/plot " .. v[1]) .. ": " .. v[2] end
+ return true, table.concat(c, "\n")
+ end,
+ add_member = function(name, member)
+ if not member then return false, "Usage: /plot add_member <member>" end
+ local plot = skycraft.get_plot_by_player(name)
+ if not plot then return false, "You don't have a plot yet" end
+ local index = table.indexof(plot.members, member)
+ if index ~= -1 then return false, member .. " is already a member of your plot" end
+ table.insert(plot.members, member)
+ return true, member .. " added to plot members"
+ end,
+ remove_member = function(name, member)
+ if not member then return false, "Usage: /plot remove_member <member>" end
+ local plot = skycraft.get_plot_by_player(name)
+ if not plot then return false, "You don't have a plot yet" end
+ local index = table.indexof(plot.members, member)
+ if index == -1 then return false, member .. " isn't a member of your plot" end
+ table.remove(plot.members, index)
+ return true, member .. " removed from plot members"
+ end,
+ list_members = function(name, member)
+ local plot = skycraft.get_plot_by_player(name)
+ if not plot then return false, "You don't have a plot yet" end
+ if #plot.members == 0 then return true, "You plot has no members" end
+ return true, "Plot members: " .. table.concat(plot.members, ", ")
+ end,
+ home = function(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then return false, "You have to be online to use this command" end
+ local pos = player:get_pos()
+ if pos.y > 5000 then return false, "You are not on the Skyblock map. Use /skyblock to get there" end
+ if pos.y < -100 then return false, "You can only use this command in the Overworld" end
+ local plot = skycraft.get_plot_at_pos(pos)
+ if plot and plot.owner == name then return false, "You are already on your home plot" end
+ skycraft.spawn_player(name)
+ return true, "Warped to your home plot"
+ end
+}
+
+local plot_chatcommand_def = {
+ description = "Manage your plot. See /plot help for help",
+ param = "[<command> [...]]",
+ privs = {skycraft = true},
+ func = function(name, param)
+ local cmd = param:split(" ")[1] or "gui"
+ local cmd_param = param:split(" ")[2]
+ local cmd_func = plot_commands[cmd]
+ if not cmd_func then return false, "Invalid command /plot " .. param .. ". See /plot help for help" end
+ return cmd_func(name, cmd_param)
+ end
+}
+
+minetest.register_chatcommand("p", plot_chatcommand_def)
+
+minetest.register_chatcommand("plot", plot_chatcommand_def)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "skycraft:plot_gui" then return end
+ local name = player:get_player_name()
+ local _, message
+ for i, member in pairs(skycraft.get_plot_by_player(name).members) do
+ if fields["remove_member_" .. tostring(i)] then
+ _, message = plot_commands.remove_member(name, member)
+ end
+ end
+ if fields.add_member and fields.add_member_input ~= "" then
+ _, message = plot_commands.add_member(name, fields.add_member_input)
+ end
+ if not fields.close and not fields.quit then
+ plot_commands.gui(name, message)
+ end
+end)
+
+local old_is_protected = minetest.is_protected
+function minetest.is_protected(pos, name)
+ local plot = skycraft.get_plot_at_pos(pos) or {members = {}}
+ if pos.y > 5000 or (pos.y < 1000 and pos.y > -100) or plot.owner ~= name and table.indexof(plot.members, name) == -1 then
+ return not minetest.check_player_privs(name, {protection_bypass = true})
+ else
+ return old_is_protected(pos, name)
+ end
+end
diff --git a/src/main/ranks.lua b/src/main/ranks.lua
new file mode 100755
index 0000000..5869edb
--- /dev/null
+++ b/src/main/ranks.lua
@@ -0,0 +1,113 @@
+skycraft.ranks = {
+ player = {
+ privs = {"interact", "shout", "skycraft"},
+ color = "#FFFFFF",
+ tag = "",
+ },
+ vip = {
+ color = "#4FFF00",
+ tag = "[VIP]",
+ },
+ mvp = {
+ color = "#00B6B3",
+ tag = "[MVP]",
+ },
+ creative = {
+ privs = {"give", "fly", "fast"},
+ color = "#FF9C00",
+ tag = "[Creative]",
+ },
+ mod = {
+ privs = {"kick", "ban", "noclip", "settime", "teleport", "bring", "protection_bypass", "worldedit"},
+ color = "#006BFF",
+ tag = "[Mod]",
+ },
+ dev = {
+ privs = {"server", "privs"},
+ color = "#9D00FF",
+ tag = "[Dev]",
+ },
+ admin = {
+ color = "#FF001C",
+ tag = "[Admin]",
+ },
+ owner = {
+ color = "#D90059",
+ tag = "[Owner]",
+ },
+}
+
+skycraft.offline_ranks = {
+ offline = {
+ color = "#969696",
+ tag = "[Offline]",
+ },
+ console = {
+ color = "#000000",
+ tag = "[Console]",
+ },
+}
+
+function skycraft.get_rank(name)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return skycraft.offline_ranks[(minetest.settings:get("name") == name) and "console" or "offline"]
+ end
+ local rank = player:get_meta():get_string("rank")
+ rank = (rank == "") and "player" or rank
+ return skycraft.ranks[rank]
+end
+
+function skycraft.get_player_name(name, brackets)
+ local rank = skycraft.get_rank(name)
+ local rank_tag = minetest.colorize(rank.color, rank.tag)
+ if not brackets then
+ brackets = {"",""}
+ end
+ return rank_tag .. brackets[1] .. name .. brackets[2]
+end
+
+function skycraft.update_nametag(player)
+ player:set_nametag_attributes({color = skycraft.get_rank(player:get_player_name()).color})
+end
+
+minetest.register_on_leaveplayer(function(player)
+ minetest.chat_send_all(skycraft.get_player_name(player:get_player_name()) .. " left the Server")
+ skycraft.update_nametag(player)
+end)
+
+minetest.register_on_chat_message(function(name, message)
+ minetest.chat_send_all(skycraft.get_player_name(name, {"<", ">"}) .. " " .. message)
+ return true
+end)
+
+minetest.register_chatcommand("rank", {
+ params = "<player> <rank>",
+ description = "Set a player's rank (owner|admin|dev|mod|creative|mvp|vip|player)",
+ privs = {privs = true},
+ func = function(name, param)
+ local target = param:split(" ")[1] or ""
+ local target_ref = minetest.get_player_by_name(target)
+ local rank = param:split(" ")[2] or ""
+ local rank_ref = skycraft.ranks[rank]
+ if not rank_ref then
+ return false, "Invalid Rank '" .. rank .. "'."
+ elseif not target_ref then
+ return false, "Player '" .. target .. "' is not online."
+ else
+ local privs = {}
+ for k, v in pairs(skycraft.ranks) do
+ for _, priv in pairs(v.privs or {}) do
+ privs[priv] = true
+ end
+ if k == rank then
+ break
+ end
+ end
+ target_ref:get_meta():set_string("rank", rank)
+ minetest.set_player_privs(target, privs)
+ skycraft.update_nametag(target_ref)
+ return true, "The rank of '" .. target .. "' has been updated to '" .. rank .. "'."
+ end
+ end,
+})
diff --git a/src/main/spawns.lua b/src/main/spawns.lua
new file mode 100644
index 0000000..b389160
--- /dev/null
+++ b/src/main/spawns.lua
@@ -0,0 +1,49 @@
+skycraft.spawn_offset = {x = 3, y = 2, z = 0}
+
+skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"}
+
+do
+ local file = io.open(minetest.get_modpath("skycraft") .. "/schems/island.we", "r")
+ skycraft.island_schem = file:read()
+ file:close()
+end
+
+skycraft.savedata.spawns = skycraft.savedata.spawns or {}
+
+function skycraft.get_spawn(player)
+ local strpos = player:get_meta():get_string("skycraft:spawn")
+ if not strpos == "" then return end
+ return minetest.string_to_pos(strpos)
+end
+
+function skycraft.set_spawn(player, pos)
+ player:get_meta():set_string("skycraft:spawn", minetest.pos_to_string(pos))
+end
+
+function skycraft.spawn_player(player)
+ local spawn = skycraft.get_spawn(player)
+ local name = player:get_player_name()
+ if not spawn then
+ local plot = skycraft.claim_plot(name)
+ spawn = {x = plot.x * 62 + 31, z = plot.z * 62 + 31, y = math.random(1600, 2000)}
+ minetest.chat_send_player(name, "Creating Island ...")
+ skycraft.set_spawn(player, spawn)
+ local physics = player:get_physics_override()
+ player:set_physics_override({gravity = 0})
+ minetest.after(5, function()
+ worldedit.deserialize(vector.add(spawn, {x = -6, y = -6, z = -4}), skycraft.island_schem)
+ local nametag = name .. "'s Friend"
+ local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)])
+ entity:get_luaentity().nametag = nametag
+ entity:set_properties({nametag = nametag})
+ player:set_physics_override(physics)
+ end)
+ end
+ player:set_pos(vector.add(spawn, skycraft.spawn_offset))
+end
+
+minetest.register_on_respawnplayer(function(player)
+ local spawn = mcl_spawn.get_spawn_pos(player)
+ player:set_pos(spawn)
+ return true
+end)
diff --git a/src/main/tpa.lua b/src/main/tpa.lua
new file mode 100644
index 0000000..5489d96
--- /dev/null
+++ b/src/main/tpa.lua
@@ -0,0 +1,8 @@
+skycraft.register_request_system("tpa", "teleport", "teleporting", "to", function(target, name)
+ local player = minetest.get_player_by_name(name)
+ local pos = player:get_pos()
+ local target_pos = minetest.get_player_by_name(target):get_pos()
+ minetest.sound_play("whoosh", {pos = pos, gain = 0.5, max_hear_distance = 10})
+ minetest.sound_play("whoosh", {pos = target_pos, gain = 0.5, max_hear_distance = 10})
+ player:set_pos(skycraft.find_free_position_near(target_pos))
+end)
diff --git a/src/main/trade.lua b/src/main/trade.lua
new file mode 100644
index 0000000..dcd3ae7
--- /dev/null
+++ b/src/main/trade.lua
@@ -0,0 +1,148 @@
+skycraft.last_trade_id = 0
+
+skycraft.player_trades = {}
+
+skycraft.trade = {}
+
+skycraft.trade.__index = skycraft.trade
+
+function skycraft.trade:new(name1, name2)
+ local o = {}
+ setmetatable(o, self)
+ o:start(name1, name2)
+ return o
+end
+
+function skycraft.trade:start(name1, name2)
+ skycraft.player_trades[name1] = self
+ skycraft.player_trades[name2] = self
+ self.players = {{name = name1, status = 1}, {name = name2, status = 1}}
+ self.id = skycraft.last_trade_id + 1
+ skycraft.last_trade_id = self.id
+ self.inventory = minetest.create_detached_inventory(self:get_inventory_name(), {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ local name = player:get_player_name()
+ return (self:allow_access(from_list, name) and self:allow_access(to_list, name)) and count or 0
+ end,
+ allow_put = function(inv, listname, index, stack, player) return (self:allow_access(listname, player:get_player_name())) and stack:get_count() or 0 end,
+ allow_take = function(inv, listname, index, stack, player) return (self:allow_access(listname, player:get_player_name())) and stack:get_count() or 0 end,
+ })
+ self.inventory:set_size("1", 12)
+ self.inventory:set_size("2", 12)
+ self:update_formspec()
+end
+
+function skycraft.trade:allow_access(list, name)
+ for i, p in pairs(self.players) do
+ if p.name == name and tonumber(list) == i and p.status == 1 then return true end
+ end
+ return false
+end
+
+function skycraft.trade:get_inventory_name()
+ return "trade_" .. tostring(self.id)
+end
+
+function skycraft.trade:update_formspec()
+ local invname = "detached:" .. self:get_inventory_name()
+ local formspec = "size[10,9]list[current_player;main;1,5;8,4;]" .. mcl_formspec.get_itemslot_bg(1, 5, 8, 4)
+ if self.canceled then
+ formspec = formspec
+ .. "label[4,3;Canceled]"
+ .. "button_exit[3,4;3,1;exit;Exit]"
+ elseif self.successfull then
+ formspec = formspec
+ .. "label[4,3;Successfull]"
+ .. "button_exit[3,4;3,1;exit;Exit]"
+ else
+ local status_buttons = {"Confirm", "Exchange"}
+ for i, p in pairs(self.players) do
+ local x = tostring(3 + (i - 1) * 2)
+ formspec = formspec
+ .. "list[" .. invname .. ";" .. tostring(i) .. ";" .. tostring((i - 1) * 7) .. ",0;3,4;]"
+ .. mcl_formspec.get_itemslot_bg((i - 1) * 7, 0, 3, 4)
+ .. "label[" .. x .. ",0;" .. p.name .. "]"
+ .. "button[" .. x .. ",2;2,1;cancel_" .. tostring(i) .. ";" .. "Cancel" .. "]"
+ if status_buttons[p.status] then
+ formspec = formspec
+ .. "button[" .. x .. ",1;2,1;accept_" .. tostring(i) .. ";" .. status_buttons[p.status] .. "]"
+ end
+ end
+ end
+ for _, p in pairs(self.players) do
+ minetest.show_formspec(p.name, "skycraft:trade", formspec)
+ end
+end
+
+function skycraft.trade:give_inventory(name, list)
+ local player = minetest.get_player_by_name(name)
+ if not player then return end
+ local inventory = player:get_inventory()
+ local list_ref = self.inventory:get_list(list)
+ for _, itemstack in pairs(list_ref) do
+ inventory:add_item("main", itemstack)
+ self.inventory:remove_item(list, itemstack)
+ end
+end
+
+function skycraft.trade:cancel()
+ for i, p in pairs(self.players) do
+ self:give_inventory( p.name, tostring(i))
+ skycraft.player_trades[p.name] = nil
+ end
+ self.canceled = true
+end
+
+function skycraft.trade:success()
+ local list = {"2", "1"}
+ for i, p in pairs(self.players) do
+ self:give_inventory(p.name, list[i])
+ skycraft.player_trades[p.name] = nil
+ end
+ self.successfull = true
+end
+
+function skycraft.trade:click_button(name, button)
+ if button == "quit" then return self:cancel() end
+ local action = button:split("_")[1]
+ local num = tonumber(button:split("_")[2])
+ for i, p in pairs(self.players) do
+ if name == p.name and num == i then
+ if action == "accept" then
+ p.status = p.status + 1
+ elseif action == "cancel" then
+ self:cancel()
+ end
+ break
+ end
+ end
+ local success = true
+ for _, p in pairs(self.players) do
+ if p.status < 3 then
+ success = false
+ break
+ end
+ end
+ if success then self:success() end
+ self:update_formspec()
+end
+
+minetest.register_on_leaveplayer(function(player)
+ local t = skycraft.player_trades[player:get_player_name()]
+ if t then t:cancel() end
+end)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname == "skycraft:trade" then
+ local name = player:get_player_name()
+ local t = skycraft.player_trades[name]
+ if not t then return end
+ for field, _ in pairs(fields) do
+ t:click_button(name, field)
+ end
+ end
+end)
+
+skycraft.register_request_system("trade", "trade", "trading", "with", function(name1, name2)
+ skycraft.trade:new(name1, name2)
+end)