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/*
Minetest
Copyright (C) 2016-2018 Ben Deutsch <ben@bendeutsch.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "splinesequence.h"
#include "irrlichttypes_extrabloated.h"
SplineSequence<core::quaternion> quatSplineSequence;
static void fill_it()
{
core::quaternion a_quat;
quatSplineSequence.addNode(a_quat);
quatSplineSequence.addIndex(0.0, 0, 0);
quatSplineSequence.normalizeDurations();
}
// some specializations
template <>
core::quaternion SplineSequence<core::quaternion>::_interpolate(
core::quaternion &bottom, core::quaternion &top, float alpha) const
{
core::quaternion result;
// slerp or lerp? We're dealing with splines anyway...
result.slerp(bottom, top, alpha);
return result;
}
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