/* Minetest Copyright (C) 2016-2018 Ben Deutsch This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "splinesequence.h" #include "irrlichttypes_extrabloated.h" SplineSequence quatSplineSequence; static void fill_it() { core::quaternion a_quat; quatSplineSequence.addNode(a_quat); quatSplineSequence.addIndex(0.0, 0, 0); quatSplineSequence.normalizeDurations(); } // some specializations template <> core::quaternion SplineSequence::_interpolate( core::quaternion &bottom, core::quaternion &top, float alpha) const { core::quaternion result; // slerp or lerp? We're dealing with splines anyway... result.slerp(bottom, top, alpha); return result; }