/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_sao_rat.h" /* RatSAO */ RatSAO::RatSAO(ServerEnvironment *env, v3f pos): ServerActiveObject(env, pos), m_is_active(false), m_speed_f(0,0,0) { ServerActiveObject::registerType(getType(), create); m_oldpos = v3f(0,0,0); m_last_sent_position = v3f(0,0,0); m_yaw = myrand_range(0,PI*2); m_counter1 = 0; m_counter2 = 0; m_age = 0; m_touching_ground = false; } ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); char buf[1]; // read version is.read(buf, 1); u8 version = buf[0]; // check if version is supported if(version != 0) return NULL; return new RatSAO(env, pos); } void RatSAO::step(float dtime, bool send_recommended) { ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG); assert(m_env); if(m_is_active == false) { if(m_inactive_interval.step(dtime, 0.5)==false) return; } /* The AI */ /*m_age += dtime; if(m_age > 60) { // Die m_removed = true; return; }*/ // Apply gravity m_speed_f.Y -= dtime*9.81*BS; /* Move around if some player is close */ bool player_is_close = false; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) { player_is_close = true; break; } } m_is_active = player_is_close; if(player_is_close == false) { m_speed_f.X = 0; m_speed_f.Z = 0; } else { // Move around v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); f32 speed = 2*BS; m_speed_f.X = speed * dir.X; m_speed_f.Z = speed * dir.Z; if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 1.0; m_speed_f.Y = 5.0*BS; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } } m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; IGameDef *gamedef = m_env->getGameDef(); moveresult = collisionMoveSimple(&m_env->getMap(), gamedef, pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string RatSAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string RatSAO::getStaticData() { //infostream<<__FUNCTION_NAME<getGameDef(); InventoryItem *item = InventoryItem::deSerialize(is, gamedef); bool fits = puncher->addToInventory(item); if(fits) m_removed = true; else delete item; } // Prototype RatSAO proto_RatSAO(NULL, v3f(0,0,0));