/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventory.h" #include "content_cao.h" /* Oerkki1CAO */ class Oerkki1CAO : public ClientActiveObject { public: Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)), m_yaw(0), m_damage_visual_timer(0), m_damage_texture_enabled(false) { ClientActiveObject::registerType(getType(), create); } ~Oerkki1CAO() { } inline u8 getType() const { return ACTIVEOBJECT_TYPE_OERKKI1; } static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) { return new Oerkki1CAO(gamedef, env); } void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { if(m_node != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); scene::SMesh *mesh = new scene::SMesh(); scene::IMeshBuffer *buf = new scene::SMeshBuffer(); video::SColor c(255,255,255,255); video::S3DVertex vertices[4] = { video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1), video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1), video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0), video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); //buf->getMaterial().setTexture(0, NULL); buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future m_node->setReadOnlyMaterials(true); updateNodePos(); } void removeFromScene() { if(m_node == NULL) return; m_node->remove(); m_node = NULL; } void updateLight(u8 light_at_pos) { if(m_node == NULL) return; if(light_at_pos <= 2) { m_node->setVisible(false); return; } m_node->setVisible(true); u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); setMeshColor(m_node->getMesh(), color); } v3s16 getLightPosition() { return floatToInt(m_position+v3f(0,BS*1.5,0), BS); } void updateNodePos() { if(m_node == NULL) return; //m_node->setPosition(m_position); m_node->setPosition(pos_translator.vect_show); v3f rot = m_node->getRotation(); rot.Y = 180.0 - m_yaw + 90.0; m_node->setRotation(rot); } void step(float dtime, ClientEnvironment *env) { ITextureSource *tsrc = m_gamedef->tsrc(); pos_translator.translate(dtime); updateNodePos(); LocalPlayer *player = env->getLocalPlayer(); assert(player); v3f playerpos = player->getPosition(); v2f playerpos_2d(playerpos.X,playerpos.Z); v2f objectpos_2d(m_position.X,m_position.Z); if(fabs(m_position.Y - playerpos.Y) < 1.5*BS && objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS) { if(m_attack_interval.step(dtime, 0.5)) { env->damageLocalPlayer(2); } } if(m_damage_visual_timer > 0) { if(!m_damage_texture_enabled) { // Enable damage texture if(m_node) { /*video::IVideoDriver* driver = m_node->getSceneManager()->getVideoDriver();*/ scene::IMesh *mesh = m_node->getMesh(); if(mesh == NULL) return; u16 mc = mesh->getMeshBufferCount(); for(u16 j=0; jgetMeshBuffer(j); buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1_damaged.png")); } } m_damage_texture_enabled = true; } m_damage_visual_timer -= dtime; } else { if(m_damage_texture_enabled) { // Disable damage texture if(m_node) { /*video::IVideoDriver* driver = m_node->getSceneManager()->getVideoDriver();*/ scene::IMesh *mesh = m_node->getMesh(); if(mesh == NULL) return; u16 mc = mesh->getMeshBufferCount(); for(u16 j=0; jgetMeshBuffer(j); buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png")); } } m_damage_texture_enabled = false; } } } void processMessage(const std::string &data) { //infostream<<"Oerkki1CAO: Got message"<* getSelectionBox() {return &m_selection_box;} v3f getPosition() {return pos_translator.vect_show;} bool directReportPunch(const std::string &toolname, v3f dir) { m_damage_visual_timer = 1.0; m_position += dir * BS; pos_translator.sharpen(); pos_translator.update(m_position); updateNodePos(); return false; } private: IntervalLimiter m_attack_interval; core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_node; v3f m_position; float m_yaw; SmoothTranslator pos_translator; float m_damage_visual_timer; bool m_damage_texture_enabled; }; // Prototype Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);