/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "content_cao.h" #include "luaentity_common.h" #include "clientlinkableobject.h" class LuaEntityCAO : public ClientActiveObject, public ClientLinkableObject { private: core::aabbox3d m_selection_box; scene::IMeshSceneNode *m_meshnode; scene::IBillboardSceneNode *m_spritenode; v3f m_position; v3f m_velocity; v3f m_acceleration; float m_yaw; struct LuaEntityProperties *m_prop; SmoothTranslator pos_translator; // Spritesheet/animation stuff v2f m_tx_size; v2s16 m_tx_basepos; bool m_tx_select_horiz_by_yawpitch; int m_anim_frame; int m_anim_num_frames; float m_anim_framelength; float m_anim_timer; public: inline u8 getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } inline core::aabbox3d* getSelectionBox() { return &m_selection_box; } inline v3f getPosition() { return pos_translator.vect_show; } LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): ClientActiveObject(0, gamedef, env), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_spritenode(NULL), m_position(v3f(0,10*BS,0)), m_velocity(v3f(0,0,0)), m_acceleration(v3f(0,0,0)), m_yaw(0), m_prop(new LuaEntityProperties), m_tx_size(1,1), m_tx_basepos(0,0), m_tx_select_horiz_by_yawpitch(false), m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), m_anim_timer(0) { if(gamedef == NULL) ClientActiveObject::registerType(LuaEntityCAO::getType(), LuaEntityCAO::create); } void initialize(const std::string &data) { infostream<<"LuaEntityCAO: Got init data"<deSerialize(prop_is); infostream<<"m_prop: "<dump()<collisionbox; m_selection_box.MinEdge *= BS; m_selection_box.MaxEdge *= BS; pos_translator.init(m_position); m_tx_size.X = 1.0 / m_prop->spritediv.X; m_tx_size.Y = 1.0 / m_prop->spritediv.Y; m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X; m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y; updateNodePos(); } ~LuaEntityCAO() { delete m_prop; } static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env) { return new LuaEntityCAO(gamedef, env); } void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr) { if(m_meshnode != NULL || m_spritenode != NULL) return; //video::IVideoDriver* driver = smgr->getVideoDriver(); if(m_prop->visual == "sprite"){ infostream<<"LuaEntityCAO::addToScene(): single_sprite"<addBillboardSceneNode( NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw("unknown_block.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); m_spritenode->setColor(video::SColor(255,0,0,0)); m_spritenode->setVisible(false); /* Set visible when brightness is known */ m_spritenode->setSize(m_prop->visual_size*BS); { const float txs = 1.0 / 1; const float tys = 1.0 / 1; setBillboardTextureMatrix(m_spritenode, txs, tys, 0, 0); } } else if(m_prop->visual == "cube"){ infostream<<"LuaEntityCAO::addToScene(): cube"<addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); } else if (m_prop->visual == "plant") { infostream<<"LuaEntityCAO::addToScene(): plant"<addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); } else if (m_prop->visual == "cube_disorted") { infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<collisionbox); m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(1)); // Will be shown when we know the brightness m_meshnode->setVisible(false); } else { infostream<<"LuaEntityCAO::addToScene(): \""<visual <<"\" not supported"<remove(); m_meshnode = NULL; } if(m_spritenode){ m_spritenode->remove(); m_spritenode = NULL; } } void updateLight(u8 light_at_pos) { u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); if(m_meshnode){ setMeshColor(m_meshnode->getMesh(), color); m_meshnode->setVisible(true); } if(m_spritenode){ m_spritenode->setColor(color); m_spritenode->setVisible(true); } } v3s16 getLightPosition() { return floatToInt(m_position, BS); } void updateNodePos() { if(m_meshnode){ m_meshnode->setPosition(pos_translator.vect_show); } if(m_spritenode){ m_spritenode->setPosition(pos_translator.vect_show); } } void step(float dtime, ClientEnvironment *env) { //if liked movement is handled by parent entity if(!this->isLinked()) { if(m_prop->physical){ core::aabbox3d box = m_prop->collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; f32 pos_max_d = BS*0.25; // Distance per iteration v3f p_pos = m_position; v3f p_velocity = m_velocity; IGameDef *gamedef = env->getGameDef(); moveresult = collisionMovePrecise(&env->getMap(), gamedef, pos_max_d, box, dtime, p_pos, p_velocity); // Apply results m_position = p_pos; m_velocity = p_velocity; bool is_end_position = moveresult.collides; pos_translator.update(m_position, is_end_position, dtime); pos_translator.translate(dtime); updateNodePos(); m_velocity += dtime * m_acceleration; } else { m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; m_velocity += dtime * m_acceleration; pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); pos_translator.translate(dtime); updateNodePos(); } } stepLinkedObjects(this->m_position,dtime); m_anim_timer += dtime; if(m_anim_timer >= m_anim_framelength){ m_anim_timer -= m_anim_framelength; m_anim_frame++; if(m_anim_frame >= m_anim_num_frames) m_anim_frame = 0; } updateTexturePos(); } void updateTexturePos() { if(m_spritenode){ scene::ICameraSceneNode* camera = m_spritenode->getSceneManager()->getActiveCamera(); if(!camera) return; v3f cam_to_entity = m_spritenode->getAbsolutePosition() - camera->getAbsolutePosition(); cam_to_entity.normalize(); int row = m_tx_basepos.Y; int col = m_tx_basepos.X; if(m_tx_select_horiz_by_yawpitch) { if(cam_to_entity.Y > 0.75) col += 5; else if(cam_to_entity.Y < -0.75) col += 4; else{ float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.; float dir = mob_dir - m_yaw; dir = wrapDegrees_180(dir); //infostream<<"id="<textures.size() >= 1) texturestring = m_prop->textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, tsrc->getTextureRaw(texturestring)); } if(m_meshnode){ for (u32 i = 0; i < 6; ++i) { std::string texturestring = "unknown_block.png"; if(m_prop->textures.size() > i) texturestring = m_prop->textures[i]; texturestring += mod; AtlasPointer ap = tsrc->getTexture(texturestring); // Get the tile texture and atlas transformation video::ITexture* atlas = ap.atlas; v2f pos = ap.pos; v2f size = ap.size; // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setTexture(0, atlas); material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); material.getTextureMatrix(0).setTextureScale(size.X, size.Y); } } } void processMessage(const std::string &data) { std::istringstream is(data, std::ios::binary); // command u8 cmd = readU8(is); if(cmd == AO_Message_type::SetPosition) // update position { // do_interpolate bool do_interpolate = readU8(is); // pos m_position = readV3F1000(is); // velocity m_velocity = readV3F1000(is); // acceleration m_acceleration = readV3F1000(is); // yaw m_yaw = readF1000(is); // is_end_position (for interpolation) bool is_end_position = readU8(is); // update_interval float update_interval = readF1000(is); if(do_interpolate){ if(!m_prop->physical) pos_translator.update(m_position, is_end_position, update_interval); } else { pos_translator.init(m_position); } updateNodePos(); } else if(cmd == AO_Message_type::SetTextureMod) // set texture modification { std::string mod = deSerializeString(is); updateTextures(mod); } else if(cmd == AO_Message_type::SetSprite) // set sprite { v2s16 p = readV2S16(is); int num_frames = readU16(is); float framelength = readF1000(is); bool select_horiz_by_yawpitch = readU8(is); m_tx_basepos = p; m_anim_num_frames = num_frames; m_anim_framelength = framelength; m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; updateTexturePos(); } else if (handleLinkUnlinkMessages(cmd,&is,this->m_env)) { //Link unlink already done in handleLinkUnlinkMessages! } } void setPosition(v3f toset, float dtime){ if (this->isLinked()) { this->m_position = toset + this->m_linkOffset; pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time); pos_translator.translate(dtime); updateNodePos(); } } void updateLinkState(bool value) {} }; // Prototype LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);