/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "stereo.h" #include "client/client.h" #include "client/camera.h" #include "constants.h" #include "settings.h" OffsetCameraStep::OffsetCameraStep(float eye_offset) { move.setTranslation(core::vector3df(eye_offset, 0.0f, 0.0f)); } OffsetCameraStep::OffsetCameraStep(bool right_eye) { float eye_offset = BS * g_settings->getFloat("3d_paralax_strength", -0.087f, 0.087f) * (right_eye ? 1 : -1); move.setTranslation(core::vector3df(eye_offset, 0.0f, 0.0f)); } void OffsetCameraStep::reset(PipelineContext &context) { base_transform = context.client->getCamera()->getCameraNode()->getRelativeTransformation(); } void OffsetCameraStep::run(PipelineContext &context) { context.client->getCamera()->getCameraNode()->setPosition((base_transform * move).getTranslation()); }