From 3face01a202040e4feff3b0936b4aa89c051c98d Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Sat, 10 Feb 2018 22:04:16 +0200 Subject: Node definition manager refactor (#7016) * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager --- src/wieldmesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/wieldmesh.cpp') diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 18aae3193..dd97bc08a 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -337,7 +337,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); IShaderSource *shdrsrc = client->getShaderSource(); - INodeDefManager *ndef = client->getNodeDefManager(); + const NodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); @@ -495,7 +495,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) { ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); - INodeDefManager *ndef = client->getNodeDefManager(); + const NodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); -- cgit v1.2.3