From 001de6ffbac83bcd41ecda075d79d265a69c7d42 Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Thu, 1 Jun 2017 23:18:55 +0200 Subject: Do not shade inventory items with textures (#5869) This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded. --- src/wieldmesh.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/wieldmesh.cpp') diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 8b1477bb7..7736ec2a2 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -440,10 +440,15 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) scene::SMesh *mesh = NULL; + // Shading is on by default + result->needs_shading = true; + // If inventory_image is defined, it overrides everything else if (def.inventory_image != "") { mesh = getExtrudedMesh(tsrc, def.inventory_image); result->buffer_colors.push_back(ItemPartColor()); + // Items with inventory images do not need shading + result->needs_shading = false; } else if (def.type == ITEM_NODE) { if (f.mesh_ptr[0]) { mesh = cloneMesh(f.mesh_ptr[0]); -- cgit v1.2.3