From f17c9c45dc30a388675d46418d278a4a029206e2 Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Thu, 27 Oct 2016 23:25:44 +0200 Subject: Lighting: Update lighting at block loading This commit updates mapblocks' light if necessary when they are loaded. This removes ghost lighting. --- src/voxelalgorithms.h | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) (limited to 'src/voxelalgorithms.h') diff --git a/src/voxelalgorithms.h b/src/voxelalgorithms.h index 5eff8f7ac..bf1638fa3 100644 --- a/src/voxelalgorithms.h +++ b/src/voxelalgorithms.h @@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "voxel.h" #include "mapnode.h" -#include -#include +#include "util/container.h" +#include "util/cpp11_container.h" class Map; class MapBlock; @@ -69,10 +69,21 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, */ void update_lighting_nodes( Map *map, - INodeDefManager *ndef, std::vector > &oldnodes, std::map &modified_blocks); +/*! + * Updates borders of the given mapblock. + * Only updates if the block was marked with incomplete + * lighting and the neighbor is also loaded. + * + * \param block the block to update + * \param modified_blocks output, contains all map blocks that + * the function modified + */ +void update_block_border_lighting(Map *map, MapBlock *block, + std::map &modified_blocks); + /*! * This class iterates trough voxels that intersect with * a line. The collision detection does not see nodeboxes, -- cgit v1.2.3