From ab371cc93491baf0973ecc94b96c3a1fdb4abfd5 Mon Sep 17 00:00:00 2001 From: Dániel Juhász Date: Sat, 10 Dec 2016 19:02:44 +0100 Subject: Light calculation: New bulk node lighting code This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing. --- src/treegen.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/treegen.cpp') diff --git a/src/treegen.cpp b/src/treegen.cpp index 4df574f34..505954e8e 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serverenvironment.h" #include "nodedef.h" #include "treegen.h" +#include "voxelalgorithms.h" namespace treegen { @@ -125,12 +126,8 @@ treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, if (e != SUCCESS) return e; - vmanip.blitBackAll(&modified_blocks); + voxalgo::blit_back_with_light(map, &vmanip, &modified_blocks); - // update lighting - std::map lighting_modified_blocks; - lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end()); - map->updateLighting(lighting_modified_blocks, modified_blocks); // Send a MEET_OTHER event MapEditEvent event; event.type = MEET_OTHER; -- cgit v1.2.3