From 554f7f120c4bc99a2c9c944b951662b95a03a9d4 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 18 Oct 2011 13:56:35 +0300 Subject: Improve rendering and fix tiling in mesh generation --- src/tile.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/tile.h') diff --git a/src/tile.h b/src/tile.h index 5cebb0eaa..da23615c3 100644 --- a/src/tile.h +++ b/src/tile.h @@ -283,9 +283,9 @@ struct TileSpec TileSpec(): texture(0), alpha(255), - material_type(MATERIAL_ALPHA_NONE), + //material_type(MATERIAL_ALPHA_NONE), // Use this so that leaves don't need a separate material - //material_type(MATERIAL_ALPHA_SIMPLE), + material_type(MATERIAL_ALPHA_SIMPLE), material_flags( //0 // <- DEBUG, Use the one below MATERIAL_FLAG_BACKFACE_CULLING -- cgit v1.2.3